Unstill - Personal Horror

A project in Krakow, Poland by Delirium Loop
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Funding Unsuccessful

This time it's not just a Nightmare, it's your own Nightmare
Backers: 26
Average Pledge Per Backer: €55

Funded: €1,417 of €25,000
Dates: Oct 30th -> Nov 29th (31 days)
Project By: Delirium Loop
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€1,417

current pledge level
Last Updated: November 29 @ 18:09 -0500 GMT

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of goal
funding period ended

€0

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Latest News

What’s next for UNSTILL

November 27th - via: kickstarter.com
It’s clear that UNSTILL won’t reach its funding goal this time. First of all: thank you to everyone who backed, followed, shared the project or wrote to us.Seeing people connect with the idea of personal horror and the Fear Director system –... (Read More)

UNSTILL interview on Boss Rush Network

November 22nd - via: kickstarter.com
We’ve just been featured on Boss Rush Network in a full interview about UNSTILL. Shane, one of the earliest backers outside of my personal circle, invited me to talk about “personal horror”, the Fear Director system, and the vision for the... (Read More)

Production notes + what’s coming next

November 6th - via: kickstarter.com
Hey everyone 👋 thank you again for all the pledges and comments over the last days – it really helps the project look alive on Kickstarter. A couple of small updates from our side: We added a “Development” section to the campaignThere you... (Read More)

Upcoming socials, Steam page soon, and how you can help us be seen

November 3rd - via: kickstarter.com
Hey everyone, thank you again to everyone who backed UNSTILL in these first days - most of you came here from our personal circles, and it honestly means a lot that you decided to support something as weird and specific as “personal horror”. We... (Read More)

We’ve just added the first teaser video to the campaign page.

November 1st - via: kickstarter.com
This is the first public look at UNSTILL – the tone, the pacing, the way the world bends instead of just throwing jumpscares. UNSTILL is built as personal horror. The game is meant to react to the player and apply pressure where you’re actually... (Read More)

If you have additional news that doesn't appear here, shoot us a link!