Don't Take It Personally, I Just Don't Like You

A project in Boston, MA by Christian DeCoster
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Funding Successful

The Lo-fi anime dating sim to cry to. A love letter to cassette tapes, old computers, and unrequited romance.
Backers: 210
Average Pledge Per Backer: $37

Funded: $7,722 of $5,000
Dates: Jul 28th -> Sep 1st (35 days)
Project By: Christian DeCoster
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$7,722

current pledge level
Last Updated: September 1 @ 09:03 -0400 GMT

154%

of goal
funding period ended

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Latest News

Down to the Wire + First Stretch Goal!

August 31st - via: kickstarter.com
We're in the last fifteen hours of the campaign as I write this and we've met our first stretch goal!  That means even more lovely CG Scenes with all your favorite characters.  Thanks to everyone who came in at the last hours to get us over that... (Read More)

This Lo-Fi Anime Dating Sim Probably Isn't Great For Studying

August 30th - via: thegamer.com
If you've ever studied for a test, written a paper, or even just hopped onto YouTube, then you've probably heard of the iconic "lofi hip hop radio - beats to relax/study to" music livestream on YouTube. While Christian DeCoster's upcoming video game Don't Take It Personally, I Just Don't Like You doesn't appear to be directly related to the famous playlist, it does appear to take inspiration from the nostalgic, chill vibes everyone associates with the music. (Read More)

Musical Preview #2- Maria's Theme

August 24th - via: kickstarter.com
Hey everyone!  We've had a tremendously busy week and we're even closer to our next stretch goal with just one week left! While we finish up, here's another preview: Maria's theme!  (Read More)

Another Update + Some More Sarah

August 15th - via: kickstarter.com
We're just over a thousand dollars away from our first stretch goal!  As a thank you for yet another great week, here's another sneak peak, this time staring your childhood best friend, Sarah! We've got a lot more coming soon, including a fanart... (Read More)

We're Fully Funded!

August 8th - via: kickstarter.com
Thank you so much to all our generous backers! You've been so amazing and we could not have done it without you.  We're going to keep working as hard as we can to make this the best game it can be, and that includes pushing forward with our stretch... (Read More)

The Last 5% (and a Look at the Charms)

August 8th - via: kickstarter.com
I know I said it last time as well, but we're so, so close to a fully funded project, with less than $200 between us and our funding goal.  Once we reach that, we can start on our next big project: stretch goals!   But, not to get ahead of... (Read More)

Less than 15% to go (and our Discord!)

August 4th - via: kickstarter.com
Another day, and we're getting even closer! We've got a lot more to show off soon, including character info, more songs, and more updates, but in the meantime, why not join our official Discord?  While you're there you can talk about the game's... (Read More)

Home stretch! We're over three quarters of the way there!

August 1st - via: kickstarter.com
I can't believe it's been less than a week and we're so close to our goal!  Thank you so much to everyone who helped us get this far.  We've still got tons to show you, including more musical updates, character details, etc.  For now, here's a... (Read More)

Musical Preview #1- Rose's Theme

July 31st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Two Thirds of the Way There!

July 30th - via: kickstarter.com
Incredible! We're so close to our goal and it's still very early in our campaign!  Thanks to everyone for your generous pledges, and be sure to share with your friends on social media.  We're on track to make this game something truly amazing.  (Read More)

50% Funded Within 12 Hours!

July 28th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

20% Funded in Less Than 5 Hours!

July 28th - via: kickstarter.com
This is unbelievable.  Thank you so much! We're going to keep this going all day.  (Read More)

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