CYOeA: Coming of Age

A project in Edmonton, Canada by CYOeA
000days 
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Funding Successful

An online Adult VIsual Novel / Adult Interactive Fiction.
Backers: 23
Average Pledge Per Backer: $45 CAD

Funded: $1,046 CAD of $500 CAD
Dates: Feb 4th -> Mar 16th (41 days)
Project By: CYOeA
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$1,046 CAD

current pledge level
Last Updated: March 16 @ 00:11 -0400 GMT

209%

of goal
funding period ended

$0 CAD

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Latest News

Last Update

March 15th - via: kickstarter.com
With only a few hours left, I just wanted to remind you all to go to the CYOeA website if you haven't already and create your free account.  Then, once the campaign ends, you will be asked for the Username of your CYOeA account so that your account... (Read More)

3 Days to go!

March 12th - via: kickstarter.com
With only 3 days left in the campaign, I wanted to give a shout-out to anyone who's thinking of backing but haven't yet.  In order to access Coming of Age during its development, you will need a Platinum Membership to the site.  All pledges over $5... (Read More)

Engine Complete

March 11th - via: kickstarter.com
Just went through the game engine with some minor tweaks to the UI, adding a light text-outline to increase readability of light text on light backgrounds.  Adjusted the code to cut down save-game data by half or so, which should improve stability... (Read More)

First Page Completed

March 9th - via: kickstarter.com
Each "page" refers to the dialog and associated images that exist between choices.  Each choice would then lead to a new/different "page".  All of the dialog and images for the content leading up to the first choice is complete and live.  ... (Read More)

Update

March 6th - via: kickstarter.com
I've spent the last week pumping out renders for the first scene.   The scene opens by introducing the family members and sets up the story, indicating how the family is moving to a new home.  The shots include interior and exterior shots of their... (Read More)

Feedback Survey

February 29th - via: kickstarter.com
Hello backers, if you haven't already, you should go ahead and create a free account on the  CYOeA website.  I created a small survey to help me shape the game you have all backed.  This information will help me focus on the areas that are most... (Read More)

Status Update

February 25th - via: kickstarter.com
Hey, it's been a few days since my last update, so to keep you in the loop, I thought I'd post a quick update.  I'm using a mix of 2 programs to generate the images (excluding photoshop for post work), namely Daz 3D Studio and Blender.  The final... (Read More)

Lighting Test

February 21st - via: kickstarter.com
I did a test render to mess around with lighting in-engine to get a feel for interior scenes and here is the final result that I'm finally happy with.  Figured out how to remove pixel artefacts, remove the default lighting, proper light ratios, and... (Read More)

Purchased Assets

February 21st - via: kickstarter.com
I was hoping to wait until the campaign was over before I dedicated any funds to the acquisition of more assets, but there was a significant sale on and one of the items on sale was crucial to be able to start the renders for the first scene.  With... (Read More)

Oops

February 18th - via: kickstarter.com
Well, this is embarrassing.  So there was a huge glaring error in the code I just posted and thanks to Kickstarter's unwillingness to let me edit it, my shame shall forever remain.  Anywho, here's a NEW page of the same code, but fixed, with a bit... (Read More)

Code Example

February 18th - via: kickstarter.com
Below is a quick screenshot of some of the code and story dialog for Coming of Age.  Specifically, the start of the second Scene.  You get a glimpse of some of the end-dialog from the first, followed by a long list of "cases".  Each case... (Read More)

Update

February 16th - via: kickstarter.com
Did an overhaul of the game engine to polish it up, fixing some bugs and ensuring it's running smoothly. Completed the final character optimization pass for the Baker family.   Next step is gathering the last few props and scene assets needed to... (Read More)

Patreon

February 14th - via: kickstarter.com
A request for the link to the Patreon page: https://www.patreon.com/cyoea  (Read More)

Scene 1 Dialog

February 14th - via: kickstarter.com
Completed the dialog for the first Scene.  This included a small rework in the code to realign the way dialog lines are written to make it more intuitive for other contributors, added a "continue" option where a page change is desired but no player... (Read More)

Thank You

February 12th - via: kickstarter.com
Thank you to everyone who has backed this project thus far.  We've met the minimum and now we can start working towards the stretch goals.  Right now, I'm working on fitting the male genitalia under clothing as the pants tend to do odd warps when... (Read More)

Emily 2.0

February 10th - via: kickstarter.com
Meet Emily 2.0  This is the first character to be truly complete.  I found that when I try to incorporate a significant number of characters into a scene, my hardware cries and crashing ensues.  That tells me it's optimisation time.  Which means... (Read More)

First 3 families

February 9th - via: kickstarter.com
The Baker Family - This is the first "Scenario", the one this Kickstarter is supporting. You can play as either Emily, Lisa, Bobby, or Bryan (from left to right). The other two girls, Cyndi and Kathy are not "playable" characters. The Chen Family.... (Read More)

Physics Pass Example

February 9th - via: kickstarter.com
Emily Baker Character - Before/Raw Emily Baker Character - After/Clothing Morphed for realistic fit Close-up to showcase the quality of the renders Note the white spot on the first two images and the white blotches on the shoes in the second.... (Read More)

Progress Update

February 8th - via: kickstarter.com
First off, thank you to those who have backed.  I will try to post updates on here regularly throughout the short campaign, but for the most up-to-date information, visit the website: https://cyoea.com. The game engine itself is pretty much... (Read More)

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