Cursed Crew

A project in Zeist, Netherlands by Cracklewock Games
000days 
:
00hours 
:
00minutes 

Funding Successful

A roguelike game where you're the captain of a 18th century sailing vessel in a cursed fantasy world.
Backers: 1226
Average Pledge Per Backer: €39

Funded: €47,247 of €20,000
Dates: Jan 18th -> Feb 17th (30 days)
Project By: Cracklewock Games
Tags:
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

€47,247

current pledge level
Last Updated: February 17 @ 11:02 -0500 GMT

236%

of goal
funding period ended

€0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

The Flying Dutchman in action and less than 24 hours left!

February 16th - via: kickstarter.com
Hey folks! Less than 24 hours to go for Cursed Crew's Kickstarter, and we just hit €45k! Please continue to share the Kickstarter as we reach the end. 💚 I wanted to post sooner, but I couldn't help spending more time to make the Flying Dutchman... (Read More)

The Ghost Ship: Making of!

February 13th - via: kickstarter.com
Hey guys, Oskar here, with another video that might interest you! As you know, we have three big bosses announced so far: Megalodon, a gigantic shark; Kraken, a huge legendary monster, and the Flying Dutchman; a ghost ship! I was hard at work for the... (Read More)

Another stretch goal reached, 1000 backers and 200% funded!!!

February 12th - via: kickstarter.com
We can hardly believe it, but we reached another stretch goal today! And not only that, we just welcomed our 1000th backer, and with 40.000 euros, we're at exactly 200% of our initial goal! That's three big milestones in one day! We're incredibly... (Read More)

Skull cannons and gameplay footage!

February 10th - via: kickstarter.com
Hey everyone! Roolo again with some good news: the Skull cannons that Oskar introduced in this post are now in the game! This mighty cannon shoots skulls instead of cannonballs, that after impact actually start hovering around to harass the enemy... (Read More)

Repeater cannons!

February 9th - via: kickstarter.com
Hey everyone, Roel here! This is a follow-up post on this post by Oskar where he introduced the repeater cannon and the skull cannon. I've been working hard since to add these cannons to the game, and in today's post I'll share some that process for... (Read More)

More Roguelike Goodness!

February 8th - via: kickstarter.com
Happy Tuesday everyone! We wanted to share the hype for other exciting and upcoming roguelikes with our community. Please check out our friend’s game Beyond the Long Night, a pixel roguelike that pairs all the charm of Undertale with juicy action... (Read More)

Pirate ship cannons!

February 6th - via: kickstarter.com
Hey folks, Oskar here. We are hard at work, designing one of our next bosses - which is a Ghost ship.  The Flying Dutchman (Dutch: De VliegendeHollander) is a legendary ghost ship which was said to never be able to make port, doomed to sail the... (Read More)

Another stretch goal reached! More cannon variations!

February 3rd - via: kickstarter.com
Hey guys, literally 5 minutes after our previous post, we reached a very exciting stretch goal thanks to your great support! I'll go through what that means for the game.  So currently there's already a lot of enough cannon variety to fill up an... (Read More)

Character creation

February 3rd - via: kickstarter.com
Hey everyone! In today's post, Phill will walk you through our in-game character creator kit, and actually try to replicate how Oskar looks. This creator kit is also what will be sent to anyone who picked a tier or addon that gives the *add your own... (Read More)

A friend's project: Bō: Path of the Teal Lotus

February 1st - via: kickstarter.com
Hey there! Our friends at SquidShock just launched their Kickstarter for a game that in my honest opinion looks amazing so we just backed them. I'm sharing this because its great to see another indie dev going for a hand drawn style (and doing it in... (Read More)

More crewmate hats!

January 30th - via: kickstarter.com
Hey guys! Oskar here. I spent the last few days working on some hats for crewmates not fortunate enough to be captains. That's right, whilst the Captain hats have to have this 'ooompf' effect, if you know what I mean, we probably want some hats that... (Read More)

You can now purchase add-ons!

January 29th - via: kickstarter.com
Hey guys! Your support and feedback is extraordinary, and I'm already buzzing about what a great community we are building! We were approached by some of you with great ideas for add-ons, so after a quick brainstorming session we decided to offer you... (Read More)

A friend's project: Above Snakes

January 27th - via: kickstarter.com
Hey everyone! Today we'd like to highlight another project here on Kickstarter that we believe in. We feel blessed to have been funded so quickly, and our friend Tobi who develops the game Above Snakes is also nearing his goal, and looking at the... (Read More)

Waves!

January 26th - via: kickstarter.com
We're hearing a lot positive sounds about how the waves in our game look, so we figured it would be nice to guide you through how we made them!  3 wave types As you might have noticed, we have different types of waves in the game. Calm ones, regular... (Read More)

Another stretch goal reached: More soundtracks!

January 25th - via: kickstarter.com
Hey everyone, good news, we've reached another stretch goal thanks to your ongoing support!  (text continues below image) The More soundtracks, goal might sound a bit vague, so I'll gladly take this opportunity to explain what we have in mind with... (Read More)

Boss development flow

January 24th - via: kickstarter.com
What's up folks! Oskar here. I'm going to talk you through how we develop new bosses, which are the crucial element of our game - as after all, the bosses are where the game ends! Well, not really, the game never ends, but defeating the boss is a big... (Read More)

Mod Support

January 22nd - via: kickstarter.com
Woo! Time for a super-duper nerdy post! In case any of you weren't aware, Oskar, Roel, and myself all come from the RimWorld modding community.  Having seen firsthand how wonderful mods can be for the exposure, growth, and longevity of a game, we... (Read More)

Implementing the cog ship.

January 21st - via: kickstarter.com
Hey everyone, Roolo here for a more nerdy post.  This is a follow-up on our previous post where Oskar drew a new ship (check it out here if you missed it).  After Oskar did his magic, it was my task to actually put the ship in the game. Basically I... (Read More)

Creating a new ship!

January 20th - via: kickstarter.com
Hey folks! Oskar here. Needless to say, we are still in a state of shock seeing all the positivity and support from you guys. Years ago, when making a wish every time I see a shooting star that I want to be a game dev, I never truly expected it would... (Read More)

First stretch goal reached: Localization!

January 20th - via: kickstarter.com
Hey everyone, good news! Due to your ongoing amazing support, we reached our first stretch goal: Localization. This happened yesterday already, but we didn't have the opportunity to write a post about that yet. We can't wait to see what other stretch... (Read More)

Fully backed within 19 hours!

January 19th - via: kickstarter.com
We can hardly believe this, but due to all of your incredible support, we already reached our main pledge goal! We couldn't have dreamed of such a great start for this campaign, and all owe it to you! We're eternally grateful for all this love and... (Read More)

If you have additional news that doesn't appear here, shoot us a link!