The All - Post-Apocalyptic RPG - Play as the Dragon Nim
A project in by Caret Games000days
:
00hours
:
00minutes
Funding Unsuccessful
The Gravity War destroyed humankind. Ages later, the dragon Nim searches for his purpose amid the ancient ruins of planet Earth.
Backers: 74
Average Pledge Per Backer: $170
Funded: $12,582 of $18,000
Dates: Jul 1st -> Aug 30th (60 days)
Project By: Caret Games
Backers: 74
Average Pledge Per Backer: $170
Funded: $12,582 of $18,000
Dates: Jul 1st -> Aug 30th (60 days)
Project By: Caret Games
Tags:
+Suggest$12,582
current pledge level
Last Updated: August 30 @ 03:01 -0400 GMT
69%
of goal
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
Now you can share!
Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.
HTML for websites & blogs
Copy HTMLBBCode for forums
Copy BBCodeReddit code for... well, Reddit
Copy Reddit CodeSpecial Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.
You can read more about it here.
Latest News
To give you an idea of what comes next..
August 26th - via: kickstarter.com
Big ThingsThis campaign is coming up short. That's okay. The project is still evolving, still moving forward. I'm starting a new campaign in the next few weeks. Is it a risky move not immediately starting the next campaign? Absolutely. I imagine that... (Read More)
Hard at work putting together some UI! What do you guys think so far?
August 22nd - via: kickstarter.com
User Interface (UI) -- Health Bar | Stamina Bar | Breath type, form, effect | Collectibles used for equipment I tried out pretty much every color for Stamina and went with green in the end. Seems like it's hard to get away from that. If you have any... (Read More)
A Small Update, A Big Plan!
August 15th - via: kickstarter.com
I'd like to preface this with a shout-out to the backers of The All; through your messages, comments and absolutely helpful advice, I've kept up the motivation to continue work on the project, despite what seems like overwhelming odds. Don't get... (Read More)
An Appreciation Update
August 6th - via: kickstarter.com
The All is by no means a well-known project. I've--along with the support of many backers--done my best to promote the game-in-progress. It pushes my forward knowing that there are those who would enjoy a completed version of this project. So here's... (Read More)
Nim Animation Preview
July 23rd - via: kickstarter.com
I thought you guys may like to see Nim's animations in action. Still a ways to go for a gameplay sample! You'll need an HTML5 capable browser to see this content. Play Unmute Play with sound 00:00 00:00 (Read More)
Preview of Nim in-game
July 20th - via: kickstarter.com
Gameplay previews are a big request on the project. To start off, I thought I'd show what Nim's current model looks like in Unreal 4!Part of the Kickstarter funding will go toward maximizing the potential of Nim's model--cleaner textures, higher... (Read More)
More Than Halfway There!
July 17th - via: kickstarter.com
Success! I think we can make it. Everyone's support has really been making a difference in sending my project ambition into the sky! I put together some stretch goals in case this blows up even more. :) Stretch Goals for The All (Read More)
Concept art for The Ashlands
July 16th - via: kickstarter.com
A little darker, grungier digital painting of The Ashlands Also, be sure to check out my buddies working over at the SkyRider Kickstarter:https://www.kickstarter.com/projects/1980425171/skyrider-and-the-journey-to-the-aircitadel?ref=users SkyRider... (Read More)
I'm putting together a new grid system
July 13th - via: kickstarter.com
It'll help make area creation within the game much speedier, without losing any quality. It will also allow the full world of The All to be explorable, including the insides of skyscrapers and the like.Let me know what you think, and don't be afraid... (Read More)
Fantastic New Cover Art
July 12th - via: kickstarter.com
An artist over at DeviantArt painted something wonderful for the project, which is now featured as the video overlay. If you have the time, I urge you check out their art!http://taluns.deviantart.com/ New cover image featuring The Visitor and Nim,... (Read More)
Thanks for the support!
July 11th - via: kickstarter.com
You guys have been great in helping me through the campaign process. Lots of good, solid tips. I'm aiming to hold my flag high into the air during the duration of this Kickstarter, and try my best to keep the ball rolling. You're all rockstars. (Read More)
If you have additional news that doesn't appear here, shoot us a link!