Body. Electric.

A project in Washington, DC by Patrick Hale
000days 
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00hours 
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Funding Unsuccessful

We are creating an Intelligent science fiction film series for adults
Backers: 15
Average Pledge Per Backer: $246

Funded: $3,696 of $50,000
Dates: Nov 14th -> Dec 31st (48 days)
Project By: Patrick Hale
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$3,696

current pledge level
Last Updated: January 1 @ 00:16 -0500 GMT

7%

of goal
funding period ended

$0

trending toward
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Latest News

Thank you to Everyone!

December 31st - via: kickstarter.com
This campaign has ended but your appreciation has inspired me to continue this into a larger series. Hereʻs some test footage from today!  Starting to look pretty cool! Happy New Years!  (Read More)

Santas Workshop Walkthrough!

December 25th - via: kickstarter.com
The video says it all but Iʻll say it again, Thank you for your support.  (Read More)

Happy Holidays!

December 24th - via: kickstarter.com
WEʻve come so far and yet have more to go. 50k was ambitious and yet not ambitious enough.  I was immensely surprised at how many gave so far and regardless of wether we ever see that money or not I wanted to say that you have inspired me to work... (Read More)

My First Nuclear Powered Hand Gun!

December 13th - via: kickstarter.com
My father came over last week for dinner and we sat down and discussed concepts for science fiction weapons.  Kenneth Bomb Pump Handcannon He said he remembered reading about a nuclear powered firearm  and we came up with this familiar shape and a... (Read More)

Wow. That took a while... Hereʻs a brief walkthrough of the world from top to bottom... set to cello.

December 3rd - via: kickstarter.com
From orbit to ground level. Iʻve finally got all the pieces to start shooting live action scenes. This piece involves two #NASA images. One over the Caribbean and one of a sunset from the #ISS.  Then I built the world in #Blender, painted it in... (Read More)

How did this get made?

November 28th - via: kickstarter.com
HAPPY THANKSGIVING!!!! I've been away for a few days huddled in my workshop around the campfire of our time the humble computer, splicing together 4K NASA footage and matching the lighting in space.  Which is both fun and hard. Very hard. Which is... (Read More)

Having some fun playing god

November 26th - via: kickstarter.com
Here I'm messing with lenses and model sizing on astrological bodies in a simulation is an incredibly strange feeling.  The scale is getting there I think.    (Read More)

Fun with Topography and Unreal Engine

November 24th - via: kickstarter.com
Hey ALL!  Just wanted to post some new things I've been working on! Here's an image I grabbed from inside the Twin Motion Rendering software I'm using (used for architectural models and client demos) which does a terrific job of rendering lighting... (Read More)

Hey All! Another long but fruitful night!

November 22nd - via: kickstarter.com
Printing the Gravity Habitats from the model I made previously in the computer. Also, putting together a heavy duty camera dolly.  (Read More)

Asteroid Build

November 19th - via: kickstarter.com
Hey All!  Just finished the timelapse for the second part of the asteroid build. My brother created a large scale paper mache based on the skeleton we put together... out on my deck in the cold. Pretty damn impressive. While I sat in the warmth and... (Read More)

We've got a couple new backers!

November 17th - via: kickstarter.com
If you've just backed the project then THANK YOU! I've taken digital images from multiple points around each of the existing models and created a 3d Map of them.  After that the computer crunches some numbers (burning my 3d card) and adjusts... (Read More)

WE RECIEVED A KICKSTARTER BOOST!

November 16th - via: kickstarter.com
Kickstarter has put us in the category of 'Projects we Love' which means we get put into their algorithms and gives us higher visibility... which is GREAT! Thank you all again! #projectswelove  (Read More)

The First day tops 2k!!!

November 16th - via: kickstarter.com
Thank you to those that have so graciously donated! This week I’m creating a secondary rig for moving ships and containers around a static model and change the configurations so that we have different motion paths in the same space which equals... (Read More)

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