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The Onus Helm

A project in Clovis, CA by BcubedLabs

Funding Unsuccessful

A adventure about finding hope in a cursed world. Unravel the mystery behind the Helm and it's world.
Backers: 147
Average Pledge Per Backer: $13

Funded: $1,926 of $5,500
Dates: Jan 2nd -> Feb 1st (30 days)
Project By: BcubedLabs
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Last Updated: February 1 @ 10:04 -0500 GMT


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Latest News

100 Backers!

January 15th - via:
We hit 100 backers! Thank you everyone for your continued support. Hopefully we pick up steam as we approach the halfway mark.  (Read More)

Progress & Feedback

January 11th - via:
We are continuing to make gameplay improvements with all the feedback on the kickstarter demo. The gameplay is dramatically improving!  I need your help! Please share the demo/kickstarter with you friends! Backer progress is slow but you can help!... (Read More)

'Onus Helm' releases a free demo: Kickstarter campaign ongoing

January 11th - via:
Roguelike action-adventure game "Onus Helm" recently released a demo on The game focuses on a protagonist who awakens to find a cursed helmet on his head. Unable to remove the helmet, and curious about its origins, he sets off on a quest to figure out the truth behind the cursed helmet and to hopefully have it removed somewhere along the way. (Read More)

Try the demo for action roguelike The Onus Helm

January 9th - via:
In The Onus Helm, you wake up in a cursed world wearing the Helm. That's the Helm. As in the Helm that cannot be removed, hence your quest for knowledge of a way to let your hair down. Fight through randomly generated dungeons, collect items, and commiserate with NPCs who also can't remove their Helm. (Read More)

Gameplay Update #2 - You found the Boomerang!

January 6th - via:
Thank you everyone for your continued support! We are continuing to update the demo with all the feedback we are getting. The latest updates are LIVE in the demo link. You can now check out a new weapon, the... (Read More)

Day 2 - Gameplay updates!

January 4th - via:
After some feedback I updated the demo to include a low damage sling shot at the start of the game so you have a ranged weapon to begin with. I also tried to balance the enemy spawn to lower the difficulty just a little bit.  Thank you to everyone... (Read More)

Day 1 - Thank you!

January 3rd - via:
Day 1 - Thank you! Thank you backers! I really appreciate the support and it's amazing to see people excited about the game and backing it. I am very excited about the future. I've reached out to a lot of resources for indie game coverage. If you... (Read More)

If you have additional news that doesn't appear here, shoot us a link!