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Ash of Gods

A project in Bloomfield Hills, MI by AurumDust Studio

Funding Successful

A turn-based RPG featuring a Rogue-like storytelling featuring risks that TRULY affect the gameplay and an extensive online PvP mode!
Backers: 1756
Average Pledge Per Backer: $50

Funded: $87,032 of $75,000
Dates: May 23rd -> Jun 24th (32 days)
Project By: AurumDust Studio
rpgvideo gamevideo gameindieindierogueliketurn-based +Suggest

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Last Updated: June 24 @ 12:30 -0400 GMT


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Latest News

Switch/PS4/XOne/PC Preview - 'Ash of Gods'

March 12th - via:
Ash of Gods is a mix between a roguelike role-playing visual novel and an online turn-based strategy game. While it might seem that Ash of Gods is mostly focused on tactical combat, that couldn't be further from the truth. At its core, the focus is its story of sacrifice and salvation. (Read More)

Kickstarter-funded Ash of Gods sounds... ambitious (and beautiful)

February 7th - via:
Coming to Nintendo Switch in March 2018 is Ash of Gods, a new medieval fantasy rogue-like turn-based RPG from Aurum Dust. Well, it’s also part visual-novel, part spiritual successor to The Banner Saga with a dash of the diabolical tendencies of a relentless Dungeon Master. (Read More)


June 24th - via:
  This has been a crazy month, filled with sleepless nights and gray hair (okay, I'm kidding, maybe not quite gray hair, but it sure felt like it) and the genuine pleasure we got from interacting with you (and this time I'm not kidding).   So, we... (Read More)

Second Stretch Goal Achieved

June 24th - via:
 The campaign is nearing the end, but we nonetheless managed to reach another goal!  That means you’ll be able to listen to yet another amazing battle track by Adam Skorupa in the game.  We’d like to say a big thank you to everyone who made... (Read More)

First Stretch Goal Achieved

June 23rd - via:
We were so happy to reach the initial goal. And now we can already celebrate our first stretch goal! That's also means that our special offer takes effect! This is awesome! Thank you, friends! Thank you for supporting us! Thank you for being here... (Read More)

100% Funded

June 22nd - via:
All the hard work and sleepless nights have finally paid off. We did it! We reached the initial goal. Many thanks to you, our dear backers, for your support, help and faith in our project. Without you we wouldn't have succeeded! You rock!  But the... (Read More)

First Stretch Goal and Special Offer

June 21st - via:
Hi everybody! First of all, I’d like to thank those of you who have supported our project, worry about it and rooting for us to complete the campaign successfully. Thanks to you, we’ve already reached more than 87% of our goal. We’re very lucky... (Read More)

The Combat System and Its Features

June 20th - via:
We'd like to start this update with the state of our campaign — over the last two days we’ve had several larger tiers picked by the backers, which puts us at 80% of our goal. We are very excited about this, but also worried it may turn out to be... (Read More)

Choices and Consequences

June 16th - via:
Hi there! I think the time's right to talk a bit more about one of the most important components of any game. Of course, by this I mean the gameplay. It would be hard to discuss everything in one go, so I'm going to leave the combat system for a... (Read More)

The Ense

June 9th - via:
Hi guys! As you know we are trying to reach as much people as it possible to make our campaign great again, so we want to take a shot with Imgur. It will help us to get a lot of coverage if we succeed. Please upvote our gallery and help us to spread... (Read More)

Visual Style

June 7th - via:
 Hi! There's a saying in Russia that can be translated as ‘clothes count only for first impressions’. That’s fair for games too, because the first thing that comes in mind when you take a look at any project are its graphics and visual style.... (Read More)


June 3rd - via:
Hi everybody!   Today I'm going to tell you about one of our most crucial, but difficult, labor-intensive and expensive activities — the creation of combat animation for our characters.   We’re achieving this goal with the help of rotoscoping.... (Read More)


June 1st - via:
Hello! First of all, we would like to thank everyone who has supported our project, and those who are with us from the very beginning of the campaign.  We also would like to share with you another beautiful track from our composer Adam Skorupa. This... (Read More)

Comics, a new track and few questions

May 30th - via:
Hi everybody! First of all, we'd like to thank you for your faith in us. It's thanks to your pledges that we've already managed to collect 25% of the goal! Yes, there's still a lot of work to be done, but I'd like to take time out now to thank all... (Read More)


May 26th - via:
This our first update, and more than anything else we'd like to use it to express our gratitude to everybody who has, or still intends to, support us. Thank you very much. If it weren't for you, we wouldn't be able to make Ash of Gods the kind of... (Read More)

Strategic RPG Ash of Gods Launches Kickstarter Campaign

May 25th - via:
Ash of Gods is a game inspired in The Banner Saga and the Darkest Dungeon that presents a roguelike narrative, and it's seeking funding in Kickstarter. (Read More)

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