Spatial-Flux - A Pixel Art style Text Adventure set in Space

A project in Northampton, United Kingdom by Face2Palm
000days 
:
00hours 
:
00minutes 

Cancelled by Creator

Decide how you will survive in a hostile universe that includes random exploration, text adventures and... War.
Backers: 54
Average Pledge Per Backer: £18

Funded: £972 of £2,000
Dates: Jan 26th -> Mar 2nd (36 days)
Project By: Face2Palm
Tags:
video gamespaceadventureaction +Suggest

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£972

current pledge level
Last Updated: February 8 @ 09:02 -0500 GMT

48%

of goal
project cancelled

£0

trending toward
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0%

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Latest News

Re-launch

February 10th - via: kickstarter.com
Hello all backers. Thank you for your patience, the new Kickstarter campaign is back on-line  with a new pitch, slightly different rewards and the more accurate target. I have also included a very basic proof of concept demo which you can play of... (Read More)

Kickstarter Reboot

February 8th - via: kickstarter.com
Hi everyone, After careful consideration this week I have decided to close the current Kickstarter campaign tonight, I will be focusing hard on completing the prototype demo and ensuring a new campaign has everything it needs to be successful right... (Read More)

Dont forget the Forums

February 7th - via: kickstarter.com
Hi all, I would like to remind everyone who has pledged so far, is thinking of pledging to the campaign, or likes the look of the game to not forget the Face2Palm forums. Please come visit, create an account and start posting your ideas, whether this... (Read More)

New Video

February 5th - via: kickstarter.com
The Kickstarter campaign image has been updated today along with the campaign video. The new video shows the improved Spatial Flux introduction, courtesy of our artists at Buko Studios, the gameplay prototype footage and a little section of me... (Read More)

Continuing on

February 4th - via: kickstarter.com
Hello Everyone, Over the last few days I have been analysing exactly what funds were needed to build the final game, eventually I realised that it 'could' be done for less than £2000. But the campaign had already begun so I had two options to... (Read More)

Over 40% 1 Week In

February 3rd - via: kickstarter.com
Hello all, The updates have been silent for the past few days as I have been working hard on the games development. I am currently altering one of the largest events currently in the game into a playable format. So that you can get a tiny taste of... (Read More)

Multi Platform Support

January 31st - via: kickstarter.com
Hello backers and potential future backers. I am happy to announce that Spatial Flux will now be released on multiple platforms at the same time once ready for launch. Specifically PC, Mac and Linux. Beta testing will likely occur across all three... (Read More)

Game Music

January 30th - via: kickstarter.com
After several discussions I am now happy to announce that Forte Sounds Ltd will be developing the soundtrack for Spatial Flux, their portfolio of previous work shows that they will be able to build the best possible ambiance for the various sectors... (Read More)

Optional Extras

January 29th - via: kickstarter.com
Today I removed the stretch goals on the campaign as I intend to work towards those goals regardless of the final value received. However the more funds raised the faster production of the game will be and the better it will be at launch. Rather than... (Read More)

Conceptualising

January 28th - via: kickstarter.com
The artists at Buko Studio are currently working hard on producing the new and improved intro cinematic for Spatial Flux to replace my place-holder version currently shown in the Kickstarter Campaign Video. You can see below some of the early... (Read More)

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