A Quadrature Encoder for the Real World

A project in Tehachapi, CA by Tehachapi High School Robotics
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Funding Unsuccessful

This encoder addresses limitations of currently available encoders by being both simple, robust, and customizable.
Backers: 20
Average Pledge Per Backer: $55

Funded: $1,100 of $5,000
Dates: Apr 24th -> May 24th (30 days)
Project By: Tehachapi High School Robotics
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$1,100

current pledge level
Last Updated: May 24 @ 18:47 -0400 GMT

22%

of goal
funding period ended

$0

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Latest News

Revised Design

May 20th - via: kickstarter.com
We have assembled four encoder units, and are in the middle of testing these.  One issue that we have hit comes from the physical package change, moving from standard 5mm through-hole LED packages to SMT devices for both emitters and detectors.... (Read More)

Moving ahead!

May 14th - via: kickstarter.com
We had anticipated completion of our first prototype board by May 15, but we bested that by a lot this evening.  The assembly of the first two boards was completed by one of our stellar students. Both boards powered up, and generally work as... (Read More)

Prototype parts have all arrived!

May 12th - via: kickstarter.com
Up until this point, all of our prototypes have been completely constructed by our team members.  This has been a mixed blessing of flexibility with the curse of sometimes unpredictable failures caused by human error or inadvertent damage. Today,... (Read More)

Hurry Up and Wait

May 4th - via: kickstarter.com
Just a quick update. We received notice that we should receive our prototype SMT boards around May 14-15. We will assemble and test these boards as quick as we can, and post results. We also wanted to thank our early backers for supporting this... (Read More)

First Update

April 28th - via: kickstarter.com
How it works We were asked a question in the comments about the schematics for the board, and how the circuit works.  Our encoder uses two identical channels that are split into two stages; the first being the encoder and the second for human... (Read More)

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