Progressive Story Album: Pull of the Cybertide
A project in Riverside, CA by Tommy, Apollo000days
:
00hours
:
00minutes
Funding Unsuccessful
A story concept neopsychedelia album with influences from progressive rock, Medieval, Latin, orchestral, and electronica music.
Backers: 4
Average Pledge Per Backer: $25
Funded: $100 of $10,500
Dates: Jul 19th -> Sep 1st (45 days)
Project By: Tommy, Apollo
Backers: 4
Average Pledge Per Backer: $25
Funded: $100 of $10,500
Dates: Jul 19th -> Sep 1st (45 days)
Project By: Tommy, Apollo
Tags:
+Suggest$100
current pledge level
Last Updated: September 1 @ 22:05 -0400 GMT
0%
of goal
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Latest News
Why the Kickstarter Failed
August 31st - via: kickstarter.com
At this point, we're in a personal blog. This might not be the first Kickstarter I launched but it's still a land of unfamiliar territory. We've worked hard to make sure I didn't launch this Kickstarter prematurely, but I also didn't act quickly... (Read More)
Song #5, Days III & IV
August 29th - via: kickstarter.com
It is said that the Buddha at his height of asceticism would eat one grain of rice and drink his urine, sleeping on a bed of nails in the sweltering tropics. Complaining about a broken A/C in 2018 seems a little pointless now. With only three days... (Read More)
Song #5, Days I-II
August 27th - via: kickstarter.com
More status updates. While there is a failure in the guitar recordings thus far, it's something minimal and easy to fix. In the meantime, a sort of list, if you will: Song 1. (not worked on. Full time remaining) Song 2. (Lyrics, Vox, Synths, Bass,... (Read More)
Song #4, Day III & IV
August 24th - via: kickstarter.com
So I may have bitten off a lot more than I can chew when it comes to SFX. I was concentrating on making the movement of legs for the creature that Tommy encounters, and that movement coincides with its body noises. In pairing several FX together... (Read More)
Song #4, Day II (And some tips)
August 21st - via: kickstarter.com
We're in go mode. Not necessarily beast mode, but some effort is worth more than none. That being said, Building a song is not fast but it is fun. For anyone who likes creating themselves, I like making checklists for everything on an album I'm... (Read More)
Song 3#, Days 1-6, Moving into Song #4
August 20th - via: kickstarter.com
Those days were pretty easy. Moving into song #4 is not. Song #3, #5, and #7 are technically 1 song divided, which means as long as the lyrics are finished the song may as well be too. There was a lot of heartbreak and tears in some of the mixing of... (Read More)
Song #2, Day IV
August 13th - via: kickstarter.com
P E R C U S S I O N Well, I did 9 minutes of drums and programming. 9 minutes in song world, an entire half day for the trial and error. The most interesting part about working on this album is some of the rules I have and working around them. For... (Read More)
Song #2, Day III
August 10th - via: kickstarter.com
"Heyyyyyy~ Castle" Our progress is going fast and powerfully. We've come up with several great ideas to add into the album to create more themes and lore that people can get excited about. I don't want to reveal to much about those just yet. Vocal... (Read More)
Deadlines
August 6th - via: kickstarter.com
As a consumer, all this means for you is you have a date to complain if the product isn't released. I feel the same way about Castlevania season 2. So we have about 66 days before my personal deadline for the album. We have 10 songs to get through.... (Read More)
Heading into Week II
July 30th - via: kickstarter.com
Alright. So how a song is made starts off when music and thought like each other very much and share a special hug. After this the song will automatically do its best to wither and die unless properly nourished and given plenty of attention. They... (Read More)
Songs
July 25th - via: kickstarter.com
Alright, the first song of the three-parter is complete. And by complete I mean the entire skeleton has been set up and is ready for fine-tuning. Vox, synths, MIDI, all that good good has been programmed. Only several thousand more dollars to go. (Read More)
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