SPECIMEN7
A project in Seattle, WA by James O. Mitchell000days
:
00hours
:
00minutes
Funding Unsuccessful
I am creating a horror game for PC, Mac, Linux, Xbox, PlayStation, IOS, and Android. The game will have 10 different stories. Enjoy!
Backers: 7
Average Pledge Per Backer: $24
Funded: $170 of $625
Dates: Oct 8th -> Dec 7th (61 days)
Project By: James O. Mitchell
Backers: 7
Average Pledge Per Backer: $24
Funded: $170 of $625
Dates: Oct 8th -> Dec 7th (61 days)
Project By: James O. Mitchell
$170
current pledge level
Last Updated: December 7 @ 22:03 -0500 GMT
27%
of goal
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Latest News
Pre-Alpha Release Date and Power Out Issues
November 24th - via: kickstarter.com
Hello again. I am very sorry for not posting a recent update but there were some major power out issues in Spokane (which is my residence) and I have now regained power and I am working very hard to get the pre-alpha to you. It should release on... (Read More)
Pre-Alpha Update and Stretch Goal
November 8th - via: kickstarter.com
I know that the pre-alpha is not out yet because I still don't have enough materials and objects to make the pre-alpha yet. I am working hard but I assure you that the pre-alpha will be out soon. Also, I have not been doing many updates lately... (Read More)
SPECIMEN7 Funded!
October 18th - via: kickstarter.com
I can't believe in 10 days, with only 3 backers, I have raised my goal and gotten $680. I am so happy. Thank you everybody. Now excuse me. I have lots of beta testing to do. :) (Read More)
Updated Kickstarter
October 16th - via: kickstarter.com
I have updated my Kickstarter because of a suggestion I got from one of my backers! You know who you are. :) Anyways, I have brought some updated rewards, images of new enemies from my game, concept art, a poster and a t-shirt, as well as updated... (Read More)
Pre-Alpha Progress...
October 12th - via: kickstarter.com
Oh my goodness... I cannot believe I have raised $160 on my Kickstarter within 4 days... Thank you for everyone who has donated!!!! Also, my Pre-Alpha should be done within 1-2 weeks. I am currently working on the scripts for the enemies and the... (Read More)
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