Prevent the Fall - VR Capable Dungeon Crawler

A project in Los Angeles, CA by D.W.S.
000days 
:
00hours 
:
00minutes 

Cancelled by Creator

A PC Action RPG dungeon crawler which supports Virtual Reality and Non-VR, and can be played in single player or mutiplayer co-op.
Backers: 18
Average Pledge Per Backer: $20

Funded: $365 of $5,000
Dates: Mar 2nd -> Apr 1st (30 days)
Project By: D.W.S.
Tags:
rpgrpgvideo gamevideo gamedungeon crawlerdungeon crawleraction rpgaction rpgoculus riftoculus rift +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$365

current pledge level
Last Updated: March 14 @ 06:02 -0400 GMT

7%

of goal
project cancelled

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Cancelling Campaign

March 14th - via: kickstarter.com
So after much thought, we've decided to go ahead and cancel the Kickstarter Campaign. We've been unable to gain enough traction to meet our goal. We considered allowing it to keep going until the end but have now decided to shift gears and start... (Read More)

3/13 Progress Report

March 13th - via: kickstarter.com
As has been the daily ritual, here is a list of the last 24 hours worth of updates.  Improved the third person camera for non-VR mode by tweaking its collision and camera lag settings.  Integrated the Character Sheet/Stats Window. This window is... (Read More)

Sunday Morning Progress Report

March 12th - via: kickstarter.com
As promised we continued adding additional quest types, and also integrated the merchant system, among other things. Here's the complete list of improvements over the past 24 hours. The Merchant features of the Tavern Keeper are now functional. You... (Read More)

3/10 Progress Report

March 11th - via: kickstarter.com
Our focus this weekend is going to be on adding new quest objective types and generation themes. This report focuses on the last 24 hours of development which showcases the first round of those improvements which focused largely on combat oriented... (Read More)

3/10 Progress Report

March 10th - via: kickstarter.com
The focus in the last 24 hours was on revamping the loot system. Revamped the loot and treasure system to give us more control of the randomization process. We now use a look up table which is modified by the dungeons difficulty level and allows for... (Read More)

3/9 Progress Report

March 9th - via: kickstarter.com
We continue the trend of releasing a progress report using the development notes of things that were integrated into the Pre-Alpha Client. We had a productive day of development that focused on a mixture of gameplay enhancements and balance... (Read More)

3/8 Progress Report

March 8th - via: kickstarter.com
Today's updates were GUI heavy, integrating an optional HUD and various settings for it.   Implemented an optional HUD. While many VR players will not wish to display a HUD, a smaller number of VR players, and many non-VR players prefer to see them.... (Read More)

3/7 Progress Report

March 7th - via: kickstarter.com
We continued work on multiplayer today, adding LAN support and refining the multiplayer creation and joining process. You will be able to generate multiplayer adventures in the same way as single player adventures, altering difficulty levels and... (Read More)

3/6 Progress Report

March 6th - via: kickstarter.com
Today marked the introduction of a couple of important steps for the project. The first was completing our port to Unreal Engine 4.15, which has resulted in performance increases. The second was the first steps of the Coop implementation which is now... (Read More)

3/5 Progress Report

March 5th - via: kickstarter.com
The Sunday edition of the progress report. No rest for us as we grind our way towards alpha testing next month. Today's edition includes melee improvements, axe abilities, tweaks to multiple NPC types, and some bug fixes and miscellaneous work. You... (Read More)

3/4 Progress Report and Screenshot

March 4th - via: kickstarter.com
As is the routine here is a round up of the last 24 hours of production on the game, along with a screenshot of the newly added Wyverns.   We've implemented the final Armor wearable system. This system now allows for multiple amor slots and types,... (Read More)

3/3 Progress Report

March 3rd - via: kickstarter.com
As always, here is a report of the past 24 hours of development progress on the game. As a reminder you can see older days progress reports at the Official Web Site. Blocking with a shield or parrying with a sword will now properly take the damage... (Read More)

3/2 Progress Report

March 2nd - via: kickstarter.com
We give daily progress reports at the official web site so that future players can have a chance to know how things are progressing. We're going to duplicate these over here to make it easy for potential backers to do the same. The following notes... (Read More)

VR Specific Screenshots

March 2nd - via: kickstarter.com
We had some questions about how to tell what was in VR and what was not in VR in the videos. Any segment of the video which has the black borders on the edges is in VR. This is because of the two eyed approach in VR, you have a lower resolution for... (Read More)

Greetings

March 2nd - via: kickstarter.com
Welcome to the Prevent the Fall Kickstarter campaign. I don't want to waste your time rehashing things that are already on the page, but I did want to point out the official web site for the game where you can find additional bits of information.... (Read More)

If you have additional news that doesn't appear here, shoot us a link!