Seeds of Wars: RPG Realm Management

A project in Brussels, Belgium by Seeds of Wars
000days 
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00hours 
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Funding Successful

Embody a powerful ruler in a new fantasy setting and control entire lands. Enhance your gameplay with our convenient web application.
Backers: 661
Average Pledge Per Backer: €47

Funded: €30,743 of €26,000
Dates: Oct 29th -> Dec 3rd (36 days)
Project By: Seeds of Wars
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€30,743

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Last Updated: December 3 @ 13:01 -0500 GMT

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Latest News

Day 35 - The GM Screen

December 2nd - via: kickstarter.com
We can't say for sure yet but chances are good that we will unlock the GM screen before the end of the campaign. We still have 20+ hours to do it! The GM screen is a bit special as it will not be shipped automatically for free with the book, like the... (Read More)

Day 34 - State of Play

December 1st - via: kickstarter.com
Coming to the end of this campaign, let's take a look back at what we accomplished so far and crush some numbers: 273 subscribers on our Facebook page 255 followers on Twitter 863 followers on Kickstarter 570 backers $32,300 pledged 2,070 video plays... (Read More)

Day 33 - FAQ

November 30th - via: kickstarter.com
Hi everyone! We went through all your comments (more than 300!) and the answers we provided and we update the FAQ. Hopefully most topics should now be covered. We will copy its content in the FAQ section of our blog/forum once it’s up.  (Read More)

Day 32 - The Team: Chris & Richard

November 29th - via: kickstarter.com
Chris and Richard first began talking when they were both writers on CONAN: Adventures in an Age Undreamed Of. They immediately recognized in each other a deep and abiding love for Professor Henry Jones Junior, as well as similar tastes in... (Read More)

Day 31 - New Achievement Bonus

November 28th - via: kickstarter.com
A new achievement bonus has been unlocked. To celebrate the “100%”, we had to offer something great, something everyone will enjoy for sure. Hence, we decided to unlock the map stretch goal. Not only will we create an A2 format (16.53 x 23.39... (Read More)

Thank you!

November 27th - via: kickstarter.com
Hey everyone, Will write a proper thank you note tomorrow, now it's just too late for me (it's midnight here) but I still wanted to say... THANK YOU! 100% funded!  (Read More)

Day 30 - The Cabal

November 27th - via: kickstarter.com
Here we were, for the first time, all six of us. The new Generation. Bishop Liandra had held her position nearly ten years now, and Lord Sage Fenro almost as long, so they'd done this before with our predecessors, and I'd heard Prince Malachite had... (Read More)

Day 29 - Almost there...

November 26th - via: kickstarter.com
This is it. We enter in the final week of the campaign. People keep telling us that we are certain to reach our goal. We will party in one week, when the Kickstarter is over and we are 100% funded, hopefully more. Not before! We have to stay sharp... (Read More)

Day 28 - War

November 25th - via: kickstarter.com
When diplomacy ends, war begins. Maintaining an army is expensive but is a necessity if you don’t want to wake up with your neighbor’s troops at your doors. Unit cards and battle maps will not be part of the corebook. Hence, the mass army combat... (Read More)

Day 27 - Lineage

November 24th - via: kickstarter.com
The Vareene came from the stars and landed on Ceres centuries ago. They integrated with the native people of the planet and slowly forgot their origins but their bloodline endured. No matter what character you want to play, you can be a Child of... (Read More)

Day 26 - Magical Artifacts

November 23rd - via: kickstarter.com
Since Seeds of Wars is independent from the RPG system you use for character creation and adventuring, one of the things you will not find in the corebook is a chapter about equipment. No weapons, armors, torches, ropes and healing potions. However,... (Read More)

Day 25 - Maps

November 22nd - via: kickstarter.com
We thought today we would try to be a bit more interactive and ask your feedback on a very important topic: the maps. No good realm management game without good maps! Let us know in the comments the kind of map you prefer. You can send us links to... (Read More)

Day 24 - Web Application Features

November 21st - via: kickstarter.com
Following the comments we received and to conclude on this topic, we would like to give you some additional details about the features we intend to implement in the web application. On top of the functionalities mentioned in the Kickstarter... (Read More)

Day 23 - The Team: Software Developers

November 20th - via: kickstarter.com
Whether we unlock it now or in a later Kickstarter campaign, the web application is an important part of our strategy for Seeds of Wars and we want to build it the right way. Who better to trust for this task when you are a software engineer than... (Read More)

Day 22 - Diplomacy

November 19th - via: kickstarter.com
Diplomacy is a crucial aspect of the game. If yours is limited to the size of your army, you're likely to end up poisoned in your own castle or with a spear through your heart on the battlefield. There will be two types of relations between kingdoms... (Read More)

Day 21 - Resources

November 18th - via: kickstarter.com
At the beginning of every turn, all realms pay a maintenance cost that is derived from the number and the size of the assets they control (infrastructure, personnel, armies...). The nature of the income varies depending on the type of realm.... (Read More)

Day 20 - The Loyalty

November 17th - via: kickstarter.com
Any action performed by rulers in a county will be impacted by the loyalty of that county towards them. The loyalty is not fixed and evolves with time. A roll will be made at the beginning of each turn to see if it remains unchanged, improves or... (Read More)

Day 19 - Thank you

November 16th - via: kickstarter.com
Today, half way through this campaign, we would like to stop for a little while and ponder on what we have achieved and what still lies ahead. First of all, we would like to thank every backer from the bottom of our heart for giving us their trust in... (Read More)

Day 18 - The Hexagon

November 15th - via: kickstarter.com
When you start a Seeds of Wars campaign as a player, you'll be asked to pick a realm among all available ones. There will be more than a hundred to choose from, split between the five different types of realms (order, faith, trade, magic and... (Read More)

Day 17 - The Team: Flash Raccoon

November 14th - via: kickstarter.com
A post about my partner in crime, Flash Raccoon. Lyonel created all the visuals for the Kickstarter campaign and helped me start the whole thing. I could never thank him enough. Without Flash Raccoon, this project would not exist. I will just let... (Read More)

Day 16 - Subscription Model

November 13th - via: kickstarter.com
Over the past two weeks, we received quite a few comments/questions about the web application. Today we thought we would try to shed some light on what we would like to achieve with this product. Most remarks we got were revolving around two topics:... (Read More)

Day 15 - Important Change!

November 12th - via: kickstarter.com
We received a lot of comments and private messages here and on Facebook asking for the web application. It seems many of you are particularly interested in that tool (rightfully so). That’s why we decided to go back to the drawing board and rethink... (Read More)

Day 14 - Money Distribution

November 11th - via: kickstarter.com
This is the updated, more accurate chart, with the percentages. As you can see, most of the budget will go to our writers. The rest of the first half goes to our illustrators, editors, designers and translator. The other half covers the printing... (Read More)

Day 13 - The Team: Help is on the way!

November 10th - via: kickstarter.com
We are delighted to announce that Richard August and Anthony Pryor will be joining us. As game designers, their primary objective will be to work on the management rules, although everyone in the team has experience in creating both settings and game... (Read More)

Day 12 - Seeds of Wars on ZoneGeek

November 9th - via: kickstarter.com
A small update for our French speaking friends. I had the pleasure of introducing Seeds of Wars on the ZoneGeek YouTube channel, hosted by Gillus, Nurgle and Goldo. Many thanks to them for giving me this opportunity to speak to the French RPG... (Read More)

Day 11 - External Sources

November 8th - via: kickstarter.com
Today I thought I would do a little recap of all the external sources of information you can find online on Seeds of Wars. First, if you haven't already, I really recommend you read this article written by Erik on his blog. You will find a nice... (Read More)

Day 10 – Version Française

November 7th - via: kickstarter.com
Due to popular demand, we decided that the first unlocked achievement bonus would be the French Version of the game. We realize this does not profit to the entire community but it will help us reach the Kickstarter goal, so in a way, it does. We... (Read More)

Day 9 - Advertisement and Fulfillment

November 6th - via: kickstarter.com
We all know that one of the most challenging aspects of any Kickstarter project is fulfillment. In other words, making sure the rewards arrive safe and sound to the people who trusted you with their pledge. Another crucial point for any crowdfunding... (Read More)

Day 8 – The Team: Nicolas Nayaert

November 5th - via: kickstarter.com
I don't like to talk about myself. I prefer to let my actions speak for me. But I figured some people might want to know about the guy who launched this Kickstarter campaign. After all, when you're backing this, you're giving your trust to a complete... (Read More)

Day 7 - The Web Application

November 4th - via: kickstarter.com
As a software developer AND a role-playing game fan, if there is one stretch goal I would love to see unlocked, it's the web application. For several reasons. A Seeds of Wars campaign generates a lot of work for the GM. A lot. Keeping track of all... (Read More)

Day 6 - The Team: Erik Scott de Bie

November 3rd - via: kickstarter.com
When I started thinking about this project, not being an author myself and not being an English native speaker, I knew right away that I would need one or several authors to write the campaign setting. Problem was, I didn't know any! And so I went on... (Read More)

Day 5 - The Turn

November 2nd - via: kickstarter.com
In Seeds of Wars, a year is divided into four turns, each turn being divided into 3 actions, each action taking place over the course of a month. Each player chooses the first action of the turn from a list of possible actions and then when all... (Read More)

Day 4 - Achievements

November 1st - via: kickstarter.com
Help us build the SOW community and join us on Facebook and Twitter. Like, share and re-tweet. By helping us SOW the seeds of wars, you will unlock some cool bonuses! You can also show us your best "fantasy" cosplay by posting a picture on our... (Read More)

Day 3 - Realms and Kingdoms

October 31st - via: kickstarter.com
In Seeds of Wars, characters spend most of their time ruling over their Realm. The concept of a realm is not merely a physical domain but rather: "an area of interest or activity". There are five kinds of realms: Order, Faith, Trade, Magic and... (Read More)

Day 2 - Switching from Realm Management to Adventuring

October 30th - via: kickstarter.com
Seeds of Wars is not a standalone game. You'll need another RPG system for character creation, combat & magic rules... but that's a good thing! It means you can use the game system you love to build your character and level up! SOW will provide a... (Read More)

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