Electronic Sandtimers -- Fun Meets Functional

A project in Colorado Springs, CO by B. Perry
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Funding Successful

A fun, high-tech upgrade for board games and other timers
Backers: 71
Average Pledge Per Backer: $20

Funded: $1,414 of $250
Dates: Jun 4th -> Jul 1st (27 days)
Project By: B. Perry
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$1,414

current pledge level
Last Updated: July 1 @ 01:04 -0400 GMT

565%

of goal
funding period ended

$0

trending toward
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Latest News

The Home Stretch: Just One Week Left!

June 23rd - via: kickstarter.com
Just Seven More Days We're in the home stretch! We've blown through the original funding goal and I'm excited to see where we end up by the end of the week. Spread the word, share the project with you gaming buddies, and enjoy the finale with me.... (Read More)

Tiny Technology

June 21st - via: kickstarter.com
The Microcontroller (center) compared with a grain of rice and a U.S. quarter A Look at The Technology For those of you interested in the technical details, I thought I'd share some specifics into how the brains of the electronic sand timers work.... (Read More)

3D Modeling and The Design Process

June 13th - via: kickstarter.com
 3D Modeling Modeled Electronic Sandtimer in .STL Format  As promised, I've created a 3d model of a timer in .STL format. I can make this available in other formats, if requested. The measurements on the model are very precise, so it can be used... (Read More)

The Backstory and 3D Printable Cases

June 10th - via: kickstarter.com
The Original Idea The 2006, one of the first real-time board games came out. I was immediately enamored with the idea: 4 players played for 30 minutes, racing to place down sand timers and take actions. You were only limited by how quickly the sand... (Read More)

Fully Funded after 24 Hours

June 5th - via: kickstarter.com
Thank you all for the outstanding support. Kickstarter guides usually say this is where I say I'm "blown away" by the support. The phrase has become a little cliché, but the sentiment still stands. It's awesome to see how quickly everything is... (Read More)

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