Rise of the Elders: Cthulhu
A project in Annecy, France by Strange Matter000days
:
00hours
:
00minutes
Funding Unsuccessful
Rise of the Elders: Cthulhu is a tactical RPG inspired by the work of HP Lovecraft, for mobile and PC.
Backers: 821
Average Pledge Per Backer: €29
Funded: €23,598 of €51,000
Dates: Jan 31st -> Mar 2nd (30 days)
Project By: Strange Matter
Backers: 821
Average Pledge Per Backer: €29
Funded: €23,598 of €51,000
Dates: Jan 31st -> Mar 2nd (30 days)
Project By: Strange Matter
€23,598
current pledge level
Last Updated: March 2 @ 13:30 -0500 GMT
46%
of goal
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Latest News
Play our free demo! (missing link)
February 21st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Play our free demo!
February 21st - via: kickstarter.com
We realized that a lot of people are now extremely cautious about pledging money to video game projects. The reasons behind that skepticism are very understandable. We made a playable version of the game (for Windows and Android) to show you... (Read More)
Design | Base Management
February 20th - via: kickstarter.com
In today’s update we cover the Base Management in Rise of the Elders: Cthulhu ~^(;,;)^~ HQ & CONTACTS You start with Arkham as your default HQ but you can unlock more HQs in other cities around the world. You can use each... (Read More)
A word from Red Forge, our audio studio
February 16th - via: kickstarter.com
Challenge accepted! Red Forge is very excited about the scope that Rise of the Elders offers in the form of endless sfx and musical possibilities. It demands a soundtrack with varied and ambitious references and sound design that will bring... (Read More)
Steam has approved us!
February 15th - via: kickstarter.com
Dear friends & followers, We have some mind-breaking news for you: Rise of the Elders has been greenlit ! A million thanks to all of you who voted for us and/or helped us share our greenlight page… We couldn’t have done it... (Read More)
Design | Level Design
February 14th - via: kickstarter.com
Today’s update is about Objectives and Level Design of the encounters ~^(;,;)^~ Objectives Unlike many tactical RPGs, the objectives in the encounters of Rise of the Elders are not to kill all the enemies. We want to offer a more... (Read More)
Design | Character Progression
February 13th - via: kickstarter.com
In today’s update we cover some aspects of the Character Progression ~^(;,;)^~ Investigator Menu An Investigator’s menu is made of two parts: the Inventory to the left and the Character Sheet to the right. We designed it that way so you... (Read More)
Design | Monster AI
February 12th - via: kickstarter.com
The tactical challenge of an Encounter is based on 3 factors: the Monster AI, the Level Design, and the Investigator Progression. Today, we cover the Monster AI by looking at some examples of enemies you will be facing in the game... (Read More)
Limited iOS versions!
February 11th - via: kickstarter.com
Quite a few people were disappointed that we had absolutely no iOS pledge to offer. We investigated further and still haven't found a way around Apple’s policies. However, every game on the appstore is entitled to 100 promo codes that are... (Read More)
Design | Random Events
February 10th - via: kickstarter.com
In today’s update we cover the Random Events ~^(;,;)^~ Random Events make it more challenging to deal with your organization when playing on the World Map. We also like to call them Story Events because they were designed to introduce... (Read More)
Design | Worldmap Activity
February 9th - via: kickstarter.com
In today’s update we cover the Worldmap Activity. As a reminder, the dynamically-generated content you'll experience is mainly based on two features: World Map Activity and Story Events. We'll discuss the latter one in our next update... (Read More)
Design | Story Progression
February 8th - via: kickstarter.com
In Today’s update, we cover the fundamentals of our metagame: the Story Progression and the Doom Tracker. More updates coming up soon ~^(;,;)^~ STORY PROGRESSION Because we want this game to be highly replayable, we cannot afford to a... (Read More)
The Big Picture
February 7th - via: kickstarter.com
Now that the campaign reached its cruising speed, we want to start sending design updates that will explain our game mechanics more in-depth. But before we start, we would like to make sure everybody is up-to-date with the big picture! The... (Read More)
Mac versions & Newsletters
February 3rd - via: kickstarter.com
WE NOW SUPPORT MACGood news: after receiving several requests from Mac players, we decided to add the Mac version to our campaign. Unfortunately, we can’t modify the pledges anymore, so instead we edited the reward description of our campaign. If... (Read More)
Rise of the Elders Cthulhu: Lovecraftian RPG Launches Kickstarter Campaign
February 2nd - via: oneangrygamer.net
The developers say that Rise Of The Elders is a mix of X-com meets Eldritch Horror and The Call of Cthulhu. (Read More)
Day 1 recap - we're up to a good start!
February 1st - via: kickstarter.com
Time to debrief after our first day on Kickstarter! ~^(;,;)^~ A GOOD START We already reached 8% of the funding goal which is a great start! Thank you so much for your support and for believing in our project! If we manage to sustain that growth we... (Read More)
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