Driftwood, the visual novel

A project in Vineyard Haven, MA by Erin Ukiah Sullivan
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Funding Successful

Driftwood is a fictional bishoujo visual novel (in short, a text-based "dating sim" game) set on the island of Martha's Vineyard.
Backers: 242
Average Pledge Per Backer: $34

Funded: $8,223 of $4,000
Dates: Apr 17th -> May 17th (30 days)
Project By: Erin Ukiah Sullivan
Tags:
video game +Suggest

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$8,223

current pledge level
Last Updated: May 17 @ 07:01 -0400 GMT

205%

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funding period ended

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Latest News

Novelly Funded – Feb ’14

February 14th - via: cliqist.com
If you’re a fan of Kickstarter, IndieGogo, or other forms of crowdfunding then you’ve likely come across a handful of games describing themselves as “visual novels” or “dating sims”. Unfortunately, many gamers outside of Japan have never even heard of these genres before! It isn’t our fault – the genre has blossomed in Japan and failed to attract publisher attention until recently. Most big companies are frightened that western gamers aren’t ready for visual novels, although a few have proven otherwise in the past few years. (Read More)

Last Stretch goal reached!

May 16th - via: kickstarter.com
Well. We did it. A new character is going to be added to Driftwood. Part of this however will be based on your opinions. Over the next few weeks, we'll be developing characters that you will vote on to fill the spot. Thanks, everyone. I never... (Read More)

May 16th. A year of Driftwood.

May 16th - via: kickstarter.com
Well. May 16th marks the year anniversary of when I first officially started the project. It's been a long bumpy road, with several mishaps and challenges dropping infront of us over the past months...But we've stuck it through and we've been... (Read More)

Update and a change of the stretch goals.

May 13th - via: kickstarter.com
Hey again guys! Just wanted to give an update on the project, as well as the kickstarter. We just recently finished one of the characters routes, and it's close to around 100,000 words, so hopefully that gives you an idea of how much content we're... (Read More)

Animations!

May 3rd - via: kickstarter.com
We've made our 2nd stretch goal of 6,000 dollars! Thank you all once more for your support ^.^  The game will now offer multipul animation clips by Rtil (Ryan Miller) Awesome stuff :)  (Read More)

Stretch goal #1 reached!

April 24th - via: kickstarter.com
Proud to announce we've made our first stretch goal. With 20+ days to go, I think it's quite easy to say it's very possible to get our other stretch goals. :) Continue to share around such. We can't thank you enough for the support thus far ^.^ 6k =... (Read More)

New/Improvised stretch goals.

April 23rd - via: kickstarter.com
Because of how successful our funding was, I think it's quite possible to make some of the stretch goals a reality.  With a small bit of rearrangements and a conversation or two, we've agreed that these are our final, most realistic stretch goals.... (Read More)

We made it? Is this real life?

April 22nd - via: kickstarter.com
I cant thank you all enough. This is crazy.  With so much time left on the clock, I have a slight imagination that we may be able to hit some of our stretch goals. Hopefully at least 6.5k :) Rtil's animations for each character would add so much to... (Read More)

Half Way there. And a little info on the rewards.

April 20th - via: kickstarter.com
Firstly, thank you for the support thus far. Secondly, I'd like to adress some of the flack I've been getting over the rewards. Yes, the clothing is a joke. I'm laughing a bit and finding it just as hard to believe at the fact someone pledged 750... (Read More)

1/4th the way there!

April 18th - via: kickstarter.com
I'm in a little bit of shock as to how successful the crowd funding has been so far. I'm unsure of what to say aside from thank you...This is all just too dope to scope. Your support means the world to us right now!   (Read More)

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