Sub Terra II: Inferno's Edge

Flowstorm

A project in Stockholm, Sweden by Neat Corporation
000days 
:
00hours 
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00minutes 

Funding Unsuccessful

Flowstorm is a brutally unforgiving precision racing and aerial combat game, accompanied by an intuitive level editor!
Backers: 205
Average Pledge Per Backer: $23

Funded: $4,766 of $50,000
Dates: Apr 2nd -> May 2nd (30 days)
Project By: Neat Corporation
Tags:
video gameracing +Suggest

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$4,766

current pledge level
Last Updated: May 2 @ 12:45 -0400 GMT

9%

of goal
funding period ended

$0

trending toward
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Latest News

Goodbye for now, Kickstarter!

April 30th - via: kickstarter.com
The Kickstarter has nearly ended, so this will be our final update. We’ll probably hope for a miracle until the last minute, but know that we have failed.  Giving up really isn’t our thing though, so we’re looking into what went wrong and... (Read More)

Kickstarter Katchup – April 21st 2013

April 21st - via: rockpapershotgun.com
Two $100,000 winners this week and a few other projects close to the finish line. While I was compiling the column this week, I realised I was keeping track of the number of projects that apparently ‘contained roguelike elements’. It’s about 90%, although to be fair I stopped keeping track almost as soon as I’d started so that figure is entirely made up. Perhaps my memory fails me, but I don’t recall the term being anything like as popular 12 months ago. Of course, some would argue that the meaning has been lost and that anything with procedural generation or a modicum of difficulty is now wearing the roguelike hat, but that in itself surely tells us something. Games want to be like rogue, which is far more agreeable than the days when every other one wanted to be like a soldier or a space marine. (Read More)

Level Editor & Road Redemption

April 18th - via: kickstarter.com
Hello lovely backers! How are you all doing? We're still hanging in there. Today we want to show you more of the level editor, but first some other good news! :) The indies behind the game Road Redemption were cool enough to promote Flowstorm, so we... (Read More)

The Rooket is born!

April 15th - via: kickstarter.com
Yes, it's live! It's slower but more protected, allowing new players something to use while getting accustomed to the controls. Go check it out over at www.flowstormgame.com/play! :) A huge thanks to everyone who's backing the project! If you want to... (Read More)

Kickstarter Katchup

April 14th - via: rockpapershotgun.com
Last weekend took on a life of its own, which is the sort of thing weekends should probably do more often, and I was stranded away from my trusty keyboard and therefore unable to type words about games that might exist at some point in the future. This was a sad thing. Fortunately, missing a week means that there are more winners than ever before and the bumper crop contains two games that I’ve played and enjoyed, at least three that I look forward to playing when they are released and a project that makes me realise how much I want to play with an Oculus Rift. (Read More)

Q&A-time and what's up next!

April 11th - via: kickstarter.com
Hello again! Here’s a “small” update, preparing for two bigger ones coming up, one about the level editor, and one about the campaign.  So far, we’ve had a whole bunch of articles, blogs and videos made about Flowstorm so we wanted to... (Read More)

The Learning Curve

April 4th - via: kickstarter.com
Good day, Kickstarter-lurkers!  It’s day 3 of our campaign, and I think the fact that our Kickstarter is really live is just starting to sink in... We knew we’d be nervous, hyped, stressed, worried and super happy... but not like this...! Now... (Read More)

Kickstarter Highlights

April 3rd - via: nzgamer.com
The first in a series of occasional articles highlighting interesting game-related Kickstarter projects. (Read More)

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