Posthuman Saga


A project in Dodgeville, WI by Kevin Houck

Funding Successful

The world's first open-source Arduino based rapid fire and macro platform for the Xbox 360
Backers: 44
Average Pledge Per Backer: $38

Funded: $1,679 of $1,000
Dates: Dec 27th -> Jan 26th (30 days)
Project By: Kevin Houck
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Last Updated: January 26 @ 16:46 -0500 GMT


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Latest News

New Revision and Features!!!

January 12th - via:
Great news everyone! I have revised the schematic and board to work with the ATMega1284P. While not an official Arduino implemented AVR, bootloaders do exist for it. With 32 I/O, I have been able to add connections to control over every aspect of the... (Read More)

Almost half way done!

January 9th - via:
We are two-thirds of the way there and around only halfway done! There is still time to pledge. I have been working on revising the ABXY board and have decided to make a few changes: 1. Make the ABXY board small enough to fit behind the controller... (Read More)

Apology to Backers in the $35 tier

January 4th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Price of board only pledge drops to $30!

January 4th - via:
After reviewing my cost analysis and break even point, I have determined that the boards price can be lowered to $30! Don't miss out on the chance to take advantage of this new lower price! This will be the price for the remainder of the project... (Read More)

One week down and almost halfway funded!

January 3rd - via:
Hey there everyone! It has only been a week and yet we are almost halfway there! For all that have supported me, thank you your support is priceless to me. I have been receiving a lot of messages from backers about things I could do to make the next... (Read More)

The first 24 hours

December 28th - via:
Well the first day of funding has already passed and the ABXY already has 5 backers. This is great and we are already well on our way to hitting our $1,000 goal. Only 5 early bird boards are left and by the looks of it they may not last for long.... (Read More)

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