Rune Crafter
A project in Tiffin, OH by 5_hit_combo000days
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00hours
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Funding Unsuccessful
Rune Crafter is a new dice game where players roll the dice, and press their luck to control the powerful magics of the Aether Stream!
Backers: 37
Average Pledge Per Backer: $30
Funded: $1,110 of $7,500
Dates: Sep 2nd -> Oct 2nd (30 days)
Project By: 5_hit_combo
Backers: 37
Average Pledge Per Backer: $30
Funded: $1,110 of $7,500
Dates: Sep 2nd -> Oct 2nd (30 days)
Project By: 5_hit_combo
$1,110
current pledge level
Last Updated: October 2 @ 14:05 -0400 GMT
14%
of goal
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Latest News
Thanks for the Support
September 29th - via: kickstarter.com
I just want to thank everyone for the support they've given me during this campaign. I had a lot of fun sharing my game with you. Even though the campaign wasn't successful, this isn't the end for Rune Crafter. We will still be able to release... (Read More)
From Sketch, to Final Art 4
September 29th - via: kickstarter.com
This was actually one of the very first characters designed for the game, and actually was the most used during play testing. I was really happy with how it came out, but I could never figure out why this one became so popular. This may be... (Read More)
From Start to finish!
September 25th - via: kickstarter.com
It's been a really wild ride creating Rune Crafter. I wanted to share a bit of the journey by sharing the very first prototype we made, right next to the final prototype. Just by looking here, you can see some changes that the game went through.... (Read More)
From Sketch, to Final Art 3
September 22nd - via: kickstarter.com
Before we get to the art, we would just like to announce a small change in plans. All of our backers that receive a copy of Rune Crafter, including the PnP copy, will be invited to play test the first Rune Crafter expansion! The expansion is... (Read More)
From Sketch, to Final Art 2
September 17th - via: kickstarter.com
Hey Kickstarters, it's time for another look at some of the art used for the character reference cards. Here's another sketch, which could be yours through the pledge levels, and the final piece of art it helped produce. There are a few small... (Read More)
Kicking it Forward
September 16th - via: kickstarter.com
We would just like to announce that we are taking part in the Kicking it Forward program! There are others like us that have some amazing games, and are trying to use Kickstarter to get them out into the world. If we can reach our goals for Rune... (Read More)
The Blank Side
September 15th - via: kickstarter.com
Typically in dice games, every side means something to a player. Even in early builds of Rune Crafter every side of the dice had a value. Eventually I just wanted to try something crazy, and make one of the sides blank, and have it mix with the... (Read More)
Playing Comfortably
September 10th - via: kickstarter.com
While working on several games over the years, I've learned the importance of a good UI. The easier you make information accessible to the player, the more fun they will have. These principles can also be applied to tabletop games. I love dice... (Read More)
From Sketch, to Final Art
September 7th - via: kickstarter.com
First I would like to say thanks to those that have given us some feedback on our campaign page. It means a lot that you're taking the time to tell us what you think of the game. We are listening to your feedback, and that's why we've changed the... (Read More)
Quick Rules
September 5th - via: kickstarter.com
While I do go over the rules in the video, here is a graphic going over the basics of how Rune Crafter is played. Enjoy! (Read More)
Keeping Defeated Players Interested
September 4th - via: kickstarter.com
Normally in a game, if you lose you have nothing better to do than just sit and watch to see who ends up winning. This can be very boring, especially if you’re the first player out. In Rune Crafter, a defeated players spirit enters the aether... (Read More)
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