Spriter 2: Alchemist

A project in Holiday, FL by edgar muniz
000days 
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Funding Unsuccessful

A Powerful Procedural 2D Animation and Content Creation Expansion Suite
Backers: 229
Average Pledge Per Backer: $56

Funded: $12,812 of $50,000
Dates: Jan 5th -> Feb 4th (30 days)
Project By: edgar muniz
Tags:
video gameprogramming +Suggest

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$12,812

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Last Updated: February 4 @ 19:05 -0500 GMT

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Latest News

Thank you for backing! Grab a coupon code for our store and sign up for future info on Alchemist!

February 4th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

The future of Alchemist

January 28th - via: kickstarter.com
Hi everyone, Thanks to everyone who has backed, spread the word and otherwise supported us during this campaign. Please don't fret that it's now very unlikely it will reach the finish line. As we had mentioned, this Kickstarter was not so that we... (Read More)

11 days left

January 23rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Backer Question - Is Spriter 2: Alchemist an animation tool or a game authoring tool?

January 18th - via: kickstarter.com
A backer recently asked us to clarify better if Alchemist was intended to be a game engine and not an animation tool. Our future videos and posts will go into this in greater depth, but in the meantime, here's a quick run-down of why it has some... (Read More)

New Video - Alchemist Basics 1 : Classes and Attributes

January 18th - via: kickstarter.com
This is the first in a series of videos where we will explain some of the core principles of Alchemist.  In this video, we give a quick example of how to add simple logic and interactivity to objects and characters for your games or cartoons.  (Read More)

Lots of new videos in the works showing new UI and workflow examples

January 14th - via: kickstarter.com
Hello all.  Thank you to everyone who has already backed the campaign.  So far we're 17% funded with 70% of the time left.   There's still a long way to go, but we're going to be starting a much bigger publicity push soon, introducing new videos... (Read More)

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