Odins Call

A project in Boston, MA by Nathan Hunt
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Odins Call is simple RTS game for PC and mobile, set in a fictional world as player take control of a group of vikings.
Backers: 10
Average Pledge Per Backer: $18

Funded: $183 of $25,000
Dates: Jan 3rd -> Mar 2nd (58 days)
Project By: Nathan Hunt
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$183

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Last Updated: March 2 @ 06:06 -0500 GMT

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Latest News

Odin's Call Terrain Tile world height adjustment progress

January 14th - via: kickstarter.com
Earlier we showed a concept GIF image showing basic tile interaction to adjust terrain height. Since we posted that earlier GIF concept image we have been busy getting together the rest of testing developer stand-in assets needed to prototype Odin's... (Read More)

Odin's Call Terrain Tile system implementation

January 13th - via: kickstarter.com
As promised I am working on readying an initial build and working putting together a basic core structure that can be expanded on as project moves forwards. This is being done using the already produce low poly developer assets. This weekend I am... (Read More)

Odin's Call : Camp fires and tile promotion

January 7th - via: kickstarter.com
Low poly first level tile campfire, Players may select a tile that currently has a camp fire on it and select what direction a tile with campfire will improve into.. Military  Tiles directed to go military root will be upgrade to watchtower and... (Read More)

Odin's Call: Viking Warrior initial test animation

January 6th - via: kickstarter.com
 Over the weekend initial low poly warrior class models were created for Odin's Call, these initial low poly warrior meshes have since been rigged and brought into UE4 for development of early project builds It should be noted the current scaling of... (Read More)

Odin's Call structure occupancy indicators icon

January 6th - via: kickstarter.com
Quick preview of the stand in developer asset of the icon bars for current occupancy level for village structures and guard structures.   (Read More)

Odins Call: Viking Warriors

January 5th - via: kickstarter.com
I am pleased this weekend to show the first look at the current low poly retro style viking warriors that are raised from your village population and stand guard at watch towers and forts.. Viking Warriors These low poly developer asset models are... (Read More)

Odins Call: Terrain Adjustment Preview how it will work and battle victory shields.

January 4th - via: kickstarter.com
I have gotten a few questions of how buildings will respond to the terrain changes, the buildings from Forts to village housing all require conditions to be met in the tile area around them.. If a player selected a tile with a village hut on the... (Read More)

Work on forest tile selection options

January 3rd - via: kickstarter.com
 Odens Call: Forest tile selection pop up options developers testing assets.   (Read More)

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