Lonely Star

A project in Kansas City, MO by Matt Judge
000days 
:
00hours 
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Funding Unsuccessful

A 2D action-RPG. Join a band of spiritual seekers, exorcise the ghosts of the past and prepare for the end of the world in 2012 A.D.
Backers: 187
Average Pledge Per Backer: $36

Funded: $6,724 of $18,000
Dates: Jul 25th -> Aug 24th (30 days)
Project By: Matt Judge
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$6,724

current pledge level
Last Updated: August 24 @ 12:01 -0400 GMT

37%

of goal
funding period ended

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Latest News

Thanks!

August 24th - via: kickstarter.com
I just want to thank everyone for their support and their help spreading the word about Lonely Star. This campaign hasn't worked out, but don't worry, I'm going to keep pursuing other avenues for getting this thing made. You can keep following Lonely... (Read More)

Another demo update!

August 19th - via: kickstarter.com
Demo version 1.09 features: Improved parrying controls Improved movement Improved combat Improved torch controls Slight script revisions and a restored hidden area A less intrusive UI Better difficulty responsiveness -- random encounters decrease... (Read More)

Combat balance

August 16th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Controls & momentum and a demo update in progress

August 13th - via: kickstarter.com
Hi! Sorry for the slow news week, I've been sick the past few days. I'm working on a new demo update that fixes some issues that players have brought up, one of the main ones being the way the player's momentum works while changing directions. So... (Read More)

Level design, part 2: structure & challenge

August 6th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Demo update

August 3rd - via: kickstarter.com
I was hoping to put up the second part of my level design post today, but it turns out the Lonely Star demo has a pretty significant bug that allows the player to get out of bounds in certain areas, so I've been fixing and testing that. Revision... (Read More)

Level design, part 1: the illusion of space

July 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Demo is back!

July 27th - via: kickstarter.com
That was quicker than I thought! There have been changes to a couple of story scenes but none to the gameplay. I appreciate your patience in bearing with me on this stuff; I think it's important. There will be further changes in the finished game,... (Read More)

Demo will be unavailable for a few days

July 27th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Thank you!!

July 26th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

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