Cordell Cordaro Playing Cards: RED & BLACK Editions

Perdition's Mouth

A project in Sodankylä, Finland by Timo Multamäki @ Arctic Union

Funding Successful

No GM or dice - just your motley band of heroes pitted against the sinister demon cult in a dark fantasy adventure.
Backers: 669
Average Pledge Per Backer: $120

Funded: $80,341 of $75,000
Dates: Nov 11th -> Dec 11th (30 days)
Project By: Timo Multamäki @ Arctic Union
miniaturesminiaturescooperative gameboard gameboard gamestrategy gamestrategy gamedungeon crawlerhorrorpuzzlefantasyfantasytabletop gametabletop game +Suggest

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Last Updated: December 11 @ 10:01 -0500 GMT


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Latest News

#37: More Goals Unlocked and Close / Paypal payment now available

December 11th - via:
Social Goal #6 unlocked: A map with 2 scenarios More maps are always better, right? More adventures... more variety... more of what you want! We will now include the Sacrificial Chamber map in every box, with scenarios integrated into the main... (Read More)

Stretch goal #1 Unlocked and a New Challenge! (a quick update)

December 10th - via:
Tharnix was hungry - but now it’s the hunted oneA Tharnix in every box! What better present for the heroes? That is great progress, and as we enter the final 12 hours, we strive for more stretch goals. Next is the Response deck art upgrade by Jamie... (Read More)

#35: Jalmari's surprise - take 1

December 10th - via:
BackerKit ScheduleOkay, a lot of you have asked details about BackerKit surveys. We'll send those around New Year and expect that you'll have approximately 6 weeks to fill all details. Exact schedules will depend much on our production schedules.... (Read More)

#34: Funded!

December 10th - via:
Okay, it’s been a rockier road than I ever anticipated, but there’s also been much more support and love from our backers than I could have ever imagined. You rock! We’ve made it, and now it’s time to set our sights on those stretch goals.... (Read More)

#34: Social goals, Tharnix is restless and a few hours to beat the competition

December 10th - via:
Social Goal #5 unlocked: New “A witch victim in a Cage” miniature Woohoo! We’ll now have the second victim miniature based on Jamie’s awesome art. Our 3D designer Chris Gabrish has been working with the design already - he recently... (Read More)

#32: Final 48 hours, Painting Guide, Posters and more

December 9th - via:
Final 48 hours!What an amazing ride this has been so far! Our team has been forced to learn quite a few new skills along the way, and I have to say that we couldn’t have asked for a more dedicated bunch of backers. You’re more than awesome!... (Read More)

#31: Watch us play! New Victim Art! A New Challenge!

December 9th - via:
Victim art Our team has been exceedingly happy to work with the amazing Jamie Noble from the UK, who has done our box cover, Hero portraits and quite a lot of art for Perdition’s Mouth. His art will also be used to beautify the rondels, which have... (Read More)

Social Goals / A Powerful Artefact / The Guard Chamber / The Art of PM

December 8th - via:
Yesterday we told you about Ben’s amazing offer and promised that we would take a close look on what we can do to further up the ante for our awesome backers and to attract more new fans. Our team once said that we will not change the Social Goal... (Read More)

Amazing contest, Short stories, Abyssal Rift & Postal costs

December 7th - via:
Contest to have your PM set PAINTED FOR FREEI have always known that we have awesome backers. Today I was wonderfully surprised yet again by the enthusiasm and support shown by Ben who promised to paint a single set to be randomly selected from... (Read More)

Aisha Miniature Revealed / Pledge Manager Announced / Contest Results

December 6th - via:
Aisha, the Transmutation WitchOur team’s talented sculptor Chris Gabrish has been busy working on Aisha. The design is mostly complete, so we thought you'd like to see her miniature so far... Isn’t she awesome? I can almost see the magical energy... (Read More)

New pledge tier

December 5th - via:
New Pledge Tier: The Six packBased on multiple backer requests, we are adding a new pledge level: the six-pack, where you can get six copies of the game for the price of five!  This works for any regular tier, as well as add-ons*. Just choose the... (Read More)

Videos, wound promo deck and last week!

December 4th - via:
Kevin & Dan on SmarterBacker Last night, while Timo and the core dev team were peacefully slumbering, Perdition's Mouth designer Kevin Wilson and editor Dan Hull did a brief interview with Daniel Zayas, who runs a great Kickstarter news site... (Read More)

13th card for each Hero deck is yours, Hideout details and a note from Adam Sadler

December 3rd - via:
Competition status  Wow! You did it in one day! The 13th card for every Hero deck is now yours. And it will be exclusive. We will not add that to any of the upcoming releases, so you can cherish the memory of this uphill battle, which we will still... (Read More)

New competition, translations and upgrades in SGs

December 2nd - via:
Dear backers, The Day of Perdition is fast approaching and we need everyone’s help to prepare. We’ve been going through all of your marvelous feedback and found many grains of insight that we are implementing. We’re hereby starting a new... (Read More)

Campaign finale / French translation / a podcast and more

December 1st - via:
Dear backers, It’s once again time for me (Timo) to return to backer updates. Dan did very well during my travels, but now sleep deprivation has been overcome and I’m back in the saddle. Byron meets the demonByron Campbell, one of our best beta... (Read More)

Social Challenge Success / Aisha Revealed / New Treasure Art

November 30th - via:
The Guide is Saved! With the support of the villagers, the elder has been moved to aid our heroes. Their guide has been saved, and a new wound card will be voted on in a BoardGameGeek thread for Timo to design a bonus card around. The Heroes can... (Read More)

Campaigns and Expansions (part 2) / Essen Bundle / Social Challenge Update

November 29th - via:
Today we bring you some more information from Timo about the expansions and how they tie into the core campaigns and the world of Perdition’s Mouth. HQ and Healing “The Hideout" expansion uses rules for what takes place between campaigns:... (Read More)

A Social Challenge / The Nature of Campaigns and Expansions / Another Goal Unlocked / Hotness Achieved!

November 28th - via:
A New Social ChallengeOn their way to Perdition's Mouth the heroes were ambushed by the cult! They managed to kill their assailants, but their guide received a very nasty wound from a poisoned blade. The heroes managed to reach a nearby village, but... (Read More)

Finalized Shipping Costs / Timo’s Travels / Aisha the Witch

November 27th - via:
Hello all, we know a lot of your are busy with your holiday shopping today, so we have just a few items for you: Finalized Shipping Costs We’ve updated the campaign page with the final shipping costs for the game, and the good news is that we’ve... (Read More)

A new Bargain Bundle Pledge Tier, and more...

November 25th - via:
Today we are excited to announce a bargain bundle tier, which is something a lot of you have been asking about. GAMER’S BARGAIN BUNDLEReceive one copy of the Kickstarter Exclusive Edition of Perdition’s Mouth: Abyssal Rift, with all unlocked... (Read More)

Guest designers announced, Expansion details, a Pledge Tier for shops, and more!

November 24th - via:
Guest DesignersToday we’re introducing the designers of the first social goal unlock, a special standalone scenario, which will be included in all Kickstarter copies of the game (but not the retail channel copies that reach stores). You may know... (Read More)

The Cult wins this time! / Play Perdition’s Mouth right now, or watch us play / French Rulebook

November 23rd - via:
Unfortunately for our heroes… Yesterday’s Facebook challenge wasn’t completed, but we got very close! Unfortunately, that means that the cult has won another victory over our intrepid heroes, and now they are forcing Timo to design a very nasty... (Read More)

A Challenge, 3D Minis, Add-Ons, Trait Cards, and More!

November 22nd - via:
Hello all, and happy Sunday! Dan here with a bunch of fun updates for you... Facebook Challenge We're going to have a little challenge for you on Facebook today. DDP just posted a special update to their Facebook page. If you all like and share the... (Read More)

New and Improved Campaign – You Talked, We Listened

November 21st - via:
 Dear backers and fans – important changes are afoot This update contains crucial and VERY important information about the contents of pledges. Please read all of it and contact us if anything is unclear. When we started this journey with you, we... (Read More)

Friday Updates: Goals, Comics, Debates, and more

November 20th - via:
Happy Friday, everyone! We have just a few small updates to share with you today.  Halfway First, if you’re keeping track, we’re halfway to our goal, and we still have twenty days to go!  Let’s keep spreading the word and keep the momentum... (Read More)

About the Rondel - A Player's Perspective

November 19th - via:
Today we have an update from Byron, who been vigorously playtesting the game for awhile, and was responsible for putting together the new VASSAL module for us. Thanks so much Byron! The rondel is one of Perdition Mouth's most unique features, but... (Read More)

Undead Viking video review / German site review

November 18th - via:
Video Review We’re happy to announce that Undead Viking has posted a very nice video explanation and review of Perdition’s Mouth online. Check it out here! Speaking of reviewsThe German language gaming blog Roachware has posted a review of... (Read More)

Horror fans unite! (a mini-update)

November 18th - via:
Greetings! As you can tell, we love dark and scary things, and we know you do too. So this is a special update to let you know about some other cool projects that could use your support! Escape the NightmareThis game does something really unusual by... (Read More)

A letter from Kevin Wilson / Who is Thomas Klausner? / Important Social Goals update

November 17th - via:
Three small updates for you todayFirst, Kevin Wilson, designer for Arkham Horror, Descent, Sid Meier’s Civilization and Perdition's Mouth wrote a nice note that we thought we’d share: Thanks for the kind words, Kevin. Now everyone go give him a... (Read More)

Cross-monstrosity with Pandemonium / Add-on prices!

November 16th - via:
Pure Pandemonium!During the Vienna Spielfest a good number of players who loved our horrifying enemy miniatures asked about the possibility of also using their own miniatures in the game. We thought this was a cool idea, and have decided to provide... (Read More)

Playtesting and a VASSAL demo module for Perdition’s Mouth

November 15th - via:
This update comes from one of PM’s playtesters, Byron. I've read a few comments on here and BoardGameGeek along the lines of, "Why should I get Perdition's Mouth if I already have Descent / HeroQuest / [insert names of other popular dungeon... (Read More)

Add-ons and reworded reward tiers

November 14th - via:
Hello everyone! Dan here again. DDP is excited to announce some add-ons that will be available for purchase with and after this campaign.  We haven’t gotten all the costs nailed down 100%, so I’m only able to give you the items themselves. Rest... (Read More)

Journey to Game Designers mind

November 14th - via:
When we began designing Perdition’s Mouth, it was clear to us that we wanted dice-less mechanics, a fast game, an easy learning curve, and an emphasis on skill over luck. Of course, a certain amount of luck is inherent to any dungeon crawl. During... (Read More)

Hero bios, translations and retail level

November 13th - via:
Okay, Let’s face it - the 48h funding goal was unrealistic and now seems that it caused some real headache. However, these bonus items will be made available later on in the campaign. Then for the more positive matters. We have an Italian... (Read More)

Answers to a question about funding levels

November 12th - via:
Hello everyone! We’ve been asked some interesting questions since this project became public, and today we want to share one of those with you that is a little too complex to simply be put in an FAQ.  Q: “Why not make the campaign goal something... (Read More)

<10 hours and >25% funded

November 11th - via:
Dear backers, Our whole team is positively stunned as the campaign launch has certainly been a good one. We got 16 backers before Kickstarter managed to send 'your project has been launched'.  Now it'd be great time to boost the project, as first... (Read More)

Dragon Dawn Productions announces Early Funding Bonus Goals!

November 11th - via:
 As an extra incentive for backers to get into the campaign early, we are excited to offer bonus content for the Kickstarter Edition of the game based on reaching certain funding goals quickly. Each of the following items will be added to every... (Read More)

If you have additional news that doesn't appear here, shoot us a link!