Charge! Game Rules for Space Miniatures Combat

A project in Eindhoven, Netherlands by Martin Ederveen
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Charge! Finally a game rules system for Space Combat Miniatures that is orginal, easy to use and unique.
Backers: 57
Average Pledge Per Backer: €12

Funded: €657 of €750
Dates: Oct 31st -> Nov 30th (31 days)
Project By: Martin Ederveen
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€657

current pledge level
Last Updated: November 30 @ 05:12 -0500 GMT

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Latest News

Some miniatures

November 28th - via: kickstarter.com
Of course you can play this game with cardboard counters. I used them a lot for play testing actually. But if you want your own miniatures, here's some tips: - Look on eBay for Babylon 5 Wars or Firestorm Armada miniatures.- There are several others,... (Read More)

64 Hours to go

November 27th - via: kickstarter.com
With only 64 hours to go I really want to thank you all for the trust you have put into this project. I have added the possibility for a new reward that could increase the chance of Charge! going out there. I will continue the work on the Charge!... (Read More)

Web app is being developed

November 21st - via: kickstarter.com
Hi all, Good news, Bobby Walker is developing a Web-based app that allows for fleet design and score keeping. This will continue after Kickstarter. Work started some weeks ago already. Martin  (Read More)

Charge! Quick Play version 3.83

November 20th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Version 3.83 ready

November 17th - via: kickstarter.com
Testing some scenario's involving Fighters and Bombers indicated the need for clarification on resolving damage. This has been done. Also some minor text corrections. The test involved a Carrier with a Destroyer against 3 Battleships. Not a surprise... (Read More)

Version 3.82 ready

November 13th - via: kickstarter.com
Resulting from the play test the game has been improved. Some details: - Heavy Fighters are now called Bombers. Normal Fighters cannot penetrate big Ships or Space Stations, but these Bombers can. - Ships have now extra Defense Turrets that auto-fire... (Read More)

Sundays Play Test

November 13th - via: kickstarter.com
Together with 4 players I organized a play test last Sunday. The goals were: - To see how easy it was to learn the rules. - To evaluate Version 3.8. - To discuss the Points Ship Design system. - To play a match and see how long that will take. - To... (Read More)

What do you need to prepare for the game?

November 10th - via: kickstarter.com
As we will be doing another play test tomorrow, I might as well share what to do in preparation: 1. I bought a lot of dice. How many you need depends on the fleet size of course, in my case I invested into 50 cheap dice. 50 cheap dice  2. I bring an... (Read More)

Added extra options to V3.8

November 7th - via: kickstarter.com
This week I added several new options to the game rules. Note, options are included in the rules but players have to agree to use them or not. - Added Stealth system. Stealth ties into the Electronic Warfare system and fits perfectly there. Players... (Read More)

3D Models?

November 5th - via: kickstarter.com
Some time ago I backed a project for a 3D ship model designer. Today I had the idea of contacting him to see if we can work together on Project Charge!.I'm curious to see if any of you are intested in the option of getting unique printed 3D spaceship... (Read More)

Version 3.8 ready today

November 4th - via: kickstarter.com
Today I finished version 3.8. This includes: - Changes to the weapon rules- Updated Ships Table - Ready to use Open Office Spreadsheet (which I intend to include for Backers)  (Read More)

Typical fleet to fleet action using my own ships

November 4th - via: kickstarter.com
Just showing off some of my ships  ;-) You can see how I use different sizes ships from Babylon 5 and Firestorm Aramada. Before and after launching some Fighters. The Vorlons are coming Lauched Fighters Armada  (Read More)

Typical basic fleet battle using my own ships

November 4th - via: kickstarter.com
Starbase defending Starbase and attackers  Using paper counters for torps and any dice I could find, ships of different manufacturers. Customized starbase.The map is one from Starfleet Battles.  (Read More)

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