Hour of Need

BOC: The Birth Of Civilizations

A project in La Coruña, Spain by Code::Arts
000days 
:
00hours 
:
00minutes 

Cancelled by Creator

Realistic Historical Turn-based 4X strategy game placed on the ancient world, From the Ice Age up until the fall of the Roman Empire.
Backers: 394
Average Pledge Per Backer: €43

Funded: €17,019 of €45,000
Dates: Oct 9th -> Nov 7th (30 days)
Project By: Code::Arts
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€17,019

current pledge level
Last Updated: November 6 @ 03:04 -0500 GMT

37%

of goal
project cancelled

€0

trending toward
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Latest News

Thanks so much to all! We will see you at early access on Q3 2020!

November 6th - via: kickstarter.com
We want to give our most sincere thanks to all for bringing your support, and awesome feedback! Unfortunately, we couldn't reach the Kickstarter goal, but all of your support and feedback was awesome! We still are a self-funding indie project and we... (Read More)

Help us to share BOC!

October 29th - via: kickstarter.com
The most hard part of an indie game project is always marketing! As a little indie studio, we have no budget to spend on marketing campaigns, for this reason from the beginning of the project, we have put our focus to create and grow our own... (Read More)

Wealth & Commerce

October 28th - via: kickstarter.com
 Wealth vs Gold vs Luxury resources :  -the next game system mechanics are an approach concept from the ancient history, in our goal to reach a realistic historical immersion- In BOC the civilization wealth represents all enrichment of the player,... (Read More)

Resources ecosystem

October 27th - via: kickstarter.com
In the same realistic way that the world of BOC is built, the game is designed to reflect a realistic historical approach, thus the resources follow the same approach. The worlds of BOCproject include a large variety of resources. The exploration... (Read More)

Our sand-box nonlinear progression system #3

October 20th - via: kickstarter.com
Historical progression or "social/cultural progression", together with the Knowledge tree forms the Progression system.   SandBox Progression system : Through the player progression over the Historical timeline and over the progression points,... (Read More)

Our sand-box nonlinear progression system #2

October 17th - via: kickstarter.com
Let's go continue to talk about our nonlinear progression system, today let's talk about the tech/knowledge tree system, the knowledge tree together with the Historical progression forms the Progression system in BOC.  In the pre-alpha knowledge... (Read More)

Our sand-box nonlinear progression system #I

October 16th - via: kickstarter.com
In BOC, players don´t choose a particular faction, In the beginning,  players just have a tiny nomadic tribe, according to the geography and the players' decisions make with the passage of time, this shaping the culture and identity of your... (Read More)

The AI´s system: our approach to improve & innovate

October 14th - via: kickstarter.com
The AI is commonly the most criticized feature from the strategic genre, usually, we seeing how the AIs repeated frequently each same actions, and we think that a common mistake on the genre is the way of spreading the reasons for the in-game... (Read More)

BOC Kickstarter campaign it's on the way to 50%!

October 13th - via: kickstarter.com
BOC Kickstarter campaign beats 25% and it's going to 50%, thank all of you for being so awesome!!  Our campaign beats 25% in the first Four days! All the team are very proud of all your amazing feedback on our socials platforms like Reddit or... (Read More)

Army: units stacking mechanic

October 10th - via: kickstarter.com
Units stacking mechanic In BOC you can stack your units in each tile, in the most basic form, each group of units consisting of a minimum of 4 units from a specific class. Each one of these basic units group is called are battalion, and each unit... (Read More)

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