Omega
A project in England, United Kingdom by Steve Stanley000days
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00hours
:
00minutes
Funding Unsuccessful
An artistic, exploration-platformer with a strong focus on player choice.
Backers: 108
Average Pledge Per Backer: £31
Funded: £3,390 of £20,000
Dates: Feb 15th -> Apr 6th (51 days)
Project By: Steve Stanley
Backers: 108
Average Pledge Per Backer: £31
Funded: £3,390 of £20,000
Dates: Feb 15th -> Apr 6th (51 days)
Project By: Steve Stanley
£3,390
current pledge level
Last Updated: April 6 @ 17:08 -0400 GMT
16%
of goal
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Latest News
Thanks For All The Fish!
April 6th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Final Stretch
April 5th - via: kickstarter.com
It's almost over, and there's still a heck of a long way to go! Even if Omega doesn't make it to the finish line, I want to make sure all of you who have backed this project get something out of it, as a thank you. So tomorrow, as the Kickstarter... (Read More)
Construct
March 29th - via: kickstarter.com
Hi everyone, I've been ill for most of this week I'm afraid, so progress has been slow lately. But I still want to commit to weekly updates, so in place of something directly related to Omega I thought I would talk to you about the engine it uses:... (Read More)
The Lakes
March 22nd - via: kickstarter.com
It's Friday! The mountain ascent level is coming along nicely, and should be ready for some in-game work in progress shots soon. Until then, here's some concept art for another level from Omega - the lakes. Full size image here. I'm aiming to add a... (Read More)
New Abilities!
March 15th - via: kickstarter.com
I wanted to share some of the new abilities I've been working on this week! As you know, the wolf has the power of the elements in Omega, but the powers in the demo are only a sample of what you can unlock and upgrade in the final game. So here are... (Read More)
Backer Badge
March 9th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Music of Omega
March 8th - via: kickstarter.com
The artwork for Omega has had quite a bit of coverage in the updates, so I thought I'd discuss my goals for the music this week: I'm aiming for a Celtic theme with Omega's soundtrack, which is a sound few games seem to explore. Celtic music fits in... (Read More)
Mountain Fauna
March 1st - via: kickstarter.com
"Enemies" in Omega, are more like obstacles. These animals are acting far too aggressively - a result of the corruption spreading across the planet - but it's entirely up to the player how to deal with them. You can hunt them, evade them, or even... (Read More)
Kickstarter Katchup
February 24th - via: rockpapershotgun.com
Several projects are either on the brink of the precipice of funding failure, or in a prolonged mid-term slump. It’s enough to make a man pre-emptively proclaim the Kickstarter craze dead and buried, but if that same man then casts an eye over the promising new projects and remembers successes and shortfalls of the past, he may well decide to cancel the obituaries, at least for now, and simply play some prototypes instead. (Read More)
Mountains, Gandalf!
February 22nd - via: kickstarter.com
Hello everyone! A quick update about Omega's progress - Whilst feedback on gameplay and mechanics is being gathered, I'm continuing to work on future levels after the forest in the demo. The first of which will be the mountain ascent. I am planning... (Read More)
It Begins!
February 17th - via: kickstarter.com
First of all, I want to thank those of you who have backed Omega right from the start. The next month and a half should be a lot of fun, and I'm glad to have you along for the ride! At the moment I am in the process of contacting as many bloggers and... (Read More)
Kickstarter Katchup
February 17th - via: rockpapershotgun.com
Two contrasting success stories this week. Dreamfall Chapters didn’t need a full week to reach its target and come the morning, the first stretch goal will almost certainly have been reached, adding Mac and Linux support. Unwritten needed almost every second to reach its goal but did cross the finishing line with a tremendous amount of support in its final days. (Read More)
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