Posthuman Saga

Signal to Noise - Intense Rail Shooter Driven by Your Music

A project in Fuquay-Varina, NC by David Klingler

Funding Unsuccessful

Play your music like it's never been played before with gameplay generated from any song you want in this intense rail shooter.
Backers: 21
Average Pledge Per Backer: $21

Funded: $440 of $12,000
Dates: Sep 16th -> Oct 16th (30 days)
Project By: David Klingler
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.



current pledge level
Last Updated: October 16 @ 14:30 -0400 GMT


of goal
funding period ended


trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Final hours

October 14th - via:
Hi everyone, This is David again. I wanted to thank a few people regardless of if the kickstarter succeeds. Thanks so much to every backer we've had. At this point, we didn't get even close to the goal, but that's ok, we still appreciate your support... (Read More)


October 7th - via:
Yesterday was the last day of the Escapist Expo. Thank you, everyone that came by the Solanimus booth to play Signal to Noise. We're back to work on the game now, but the expo went really well. We got a lot of good feedback that will help us shape... (Read More)

Features and clarification

September 24th - via:
Hello! I just wanted to talk about some features we haven't talked about yet, but first I want to clarify some things... About the platforms... Signal to Noise will be available at first on PC, Mac, and Linux. We are also planning to do a mobile... (Read More)

If you have additional news that doesn't appear here, shoot us a link!