Bot Colony: now conversation is part of the adventure

A project in Montreal, Canada by Eugene Joseph, North Side Inc.
000days 
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Cancelled by Creator

Bot Colony - the first game where the characters understand what you say and reply intelligently, in an immersive gameplay experience.
Backers: 57
Average Pledge Per Backer: $45

Funded: $2,539 of $100,000
Dates: Sep 30th -> Oct 30th (30 days)
Project By: Eugene Joseph, North Side Inc.
Tags:
video gameadventureindiesimulationscience fictionpcrobotsfiction +Suggest

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$2,539

current pledge level
Last Updated: October 21 @ 16:02 -0400 GMT

2%

of goal
project cancelled

$0

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Latest News

Pulling the plug on Kickstarter - see you on the Bot Colony forum!

October 21st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Bot Colony made first page on Gamasutra

October 11th - via: kickstarter.com
The article is here http://www.gamasutra.com/view/news/202072/Bot_Colony_The_AI_sim_thats_11_years_in_the_making.php It will give you some idea of what it took to get the project to its current state. As we're now 12 days into the campaign and... (Read More)

Gameplay Trailer

October 3rd - via: kickstarter.com
Infiltrate an island populated by robots and trace the disappearance of high-tech sensors in this voice-controlled adventure game.  Check out other videos and learn more about our next-generation gameplay at www.botcolony.com. Bot Colony -- The Game... (Read More)

Bot Colony looking for Kickstarter help

October 1st - via: cramgaming.com
The voice controlled sci fi episodic game Bot Colony has launched its Kickstarter campaign where gamers can pledge their interest as it aims for $100K by the end of this month. (Read More)

Interrogate the robots of Bot Colony

October 1st - via: joystiq.com
Bot Colony, an episodic, futuristic sci-fi game for PC based on the novel of the same name, is looking to raise $100,000 CAD through Kickstarter. The hook is that you speak directly with the game – there are no scripted questions or choices to pull from. (Read More)

[PRESS RELEASE] Bot Colony, The First Game to Understand and RespondIntelligently in English, available in Open Beta on November 1st 2013

October 1st - via: gamasutra.com
Bot Colony , the first game to use conversational English as the primary way to interact with characters, will enter public Beta Test on November 1, 2013. Kickstarter donors will get the first shot at playing the game. (Read More)

Bot Colony promises a voice-controlled adventure game

October 1st - via: destructoid.com
Controlling a game with your voice has long been a dream of some developers but most of the time, technology isn't able to cope with the complexity of speech. Bot Colony is an episodic, sci-fi adventure game from Canadian studio North Side that is going to allow players to converse with robots in the game through intelligent voice recognition. (Read More)

Bot Colony on Kickstarter

September 30th - via: indiedb.com
This morning we launched the Kickstarter campaign for Bot Colony: Browsing the project will give you more insight into the game and the third episode: Riot. If you are already interested in Bot Colony, there are some awesome rewards and amazing deals to be had by contributing to our Kickstarter campaign. (Read More)

Voice Controlled Adventure 'Bot Colony' Seeks Crowd Funding - Screens

September 30th - via: worthplaying.com
While currently video games rely on dialog trees – the player clicks canned dialog lines written by someone else – in Bot Colony players use their own words to control the outcome. Language comprehension is not limited to commands: players can ask the game’s robotic characters questions, state facts or opinions, and clarify what a character said -- and the characters will respond intelligently in most cases. Players can also ask robots to carry out actions and robots will comply, or learn new commands that are not yet part of their repertory. This ability to speak freely with characters increases the player’s immersion into the game and truly makes them part of the story. (Read More)

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