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Daring Comics Role-Playing Game

A project in Parkville, MD by Anna Lunsford

Cancelled by Creator

A Super-Hero Role-Playing Game completely powered by the Fate system
Backers: 207
Average Pledge Per Backer: $47

Funded: $9,653 of $10,000
Dates: Mar 7th -> Apr 21st (45 days)
Project By: Anna Lunsford
rpgbookstabletop gamesuperhero +Suggest

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Last Updated: April 13 @ 14:02 -0400 GMT


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Latest News

Project Cancelled

April 13th - via:
Daring Entertainment, LLC. regrets to inform fans and other potential consumers that the Daring Comics Role-Playing Game powered by the FATE system is being cancelled. Throughout the entire attempt to enter into the FATE community there have been... (Read More)

Update #11: The Daring Comics Universe and Invulnerability Change

March 31st - via:
Hey folks, I'm going to cover two things in this update. The first is concerning questions from some of our long-time Autumn Arbor Campaign Setting and Dawn of Legends fans in regards to the Daring Comics Universe and those previous publications.... (Read More)

Update #10: Animal Mimicry and Extraordinary Intellect

March 17th - via:
I'm still sick from this freaky weather in Baltimore, so this Monday I'm going to take it a bit easy on myself. I'll preview the Animal Mimicry and Extraordinary Intellect powers.  Animal MimicryWith this power, your hero is able to duplicate the... (Read More)

Update #9: Breaking Down Fate

March 13th - via:
One of the main things I've been asked privately is to explain Fate to people, since the Daring Comics Role-Playing game uses the Fate engine. They've heard a little about Aspects and how hard they are to grasp for some veterans of other RPGs, and... (Read More)

Update #8: Kickstarter Challenge

March 11th - via:
First of all, a huge thank you and a congratulations to all of our backers. In only 3 1/2 days of being launched, we've achieved 51% backing.   But, I'm done with stress. So, I'm going to hold a little Kickstarter Challenge. We need (as of the time... (Read More)

Update #7: Multiple Electronic Versions

March 11th - via:
I cannot believe I forgot to mention this: all PDFs also include a .Mobi and ePub version, so you can easily read the books on your favorite tablets. I've also updated the main body of the Kickstarter to make sure everyone is aware. Regards, Lee F.... (Read More)

Update #6: Adrenaline Surge and Blast

March 10th - via:
Monday is here (and if you're like Garfield, sorry about your bad luck), and it's time to preview two powers from the Daring Comics RPG. You've already seen some examples in the Dev Journal Compilation PDF, and you've already found out a little bit... (Read More)

Update #5: Production PDFs

March 9th - via:
Okay, as I said, that little preview PDF was hacked together at the absolute last minute before we launched. It was a last minute thought of: Hey, folks might not want to go hunt through eight long-winded Dev Journals. There are some type-o's in it... (Read More)

Update #4: Good-Bye "Samitra Banks"

March 9th - via:
Thanks to one of our new artists for vewing the Kickstater and noticing that 'Samitra Banks" was listed. Samitra Banks came to us in January with a portfolio and was hired. Like in the article I am about to link, "she" claimed to need a bank-to-bank... (Read More)

Update #3: Power Stunts

March 8th - via:
Not to be confused with the Fate definition of a Stunt (since for powers, we call them Special Effects), power stunts are exactly what you would expect in a super-hero RPG, and maintain the time-honored definition. Over at the RPGNet thread, I was... (Read More)

Adventure Design

March 8th - via:
A great question from over at the Daring Entertainment Google+ group that I answered there, and want to cover here. We were asked what Series Level the exclusive adventures are for. By default, they are (in no particular order, as if you don't get... (Read More)

Just . . . wow

March 8th - via:
In just a few hours, already almost 20% funded. I'm . . . floored. And not to worry, folks, we will be posting updates. While the Kickstarter is going on, they'll likely talk about things in the game, and if we're funded, we'll obviously shift to... (Read More)

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