Tiny Trek
A project in Bakersfield, CA by Chris Carson000days
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00hours
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00minutes
Funding Successful
Discover a ever expanding universe in this endless Space exploration game. Featuring procedurally generated everything!
Backers: 695
Average Pledge Per Backer: $14
Funded: $9,428 of $4,000
Dates: Nov 18th -> Dec 22nd (34 days)
Project By: Chris Carson
Backers: 695
Average Pledge Per Backer: $14
Funded: $9,428 of $4,000
Dates: Nov 18th -> Dec 22nd (34 days)
Project By: Chris Carson
$9,428
current pledge level
Last Updated: December 22 @ 15:30 -0500 GMT
235%
of goal
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Latest News
Paypal donation option requested!
December 22nd - via: kickstarter.com
Over the course of the campaign I have had a few requests for a Paypal option. So I am providing that option below. I will honor all the same reward tiers and Addons available in the campaign through paypal. If you choose to support through paypal... (Read More)
3rd Battle Test
December 21st - via: kickstarter.com
New Battle Test! Download URL: https://www.dropbox.com/s/a11ge4wopkbmme4/Tinytrek55-BattleTest.zip Added 4 new Weapons types to tinker with Save/Load ship in editor Mode Space dock initial graphics and effects in Editor Asymetrical editing of ship... (Read More)
Added Load & Save to Editor
December 16th - via: kickstarter.com
Today I was able to rig load and save to the editor. Now you can save your ship design and then load it again later. I will expand on this over the next day or two. In addition I began designing a space dock from where the ship is edited. So you can... (Read More)
Ship Editor 100% working
December 14th - via: kickstarter.com
So today I finally got the ship editor to behave bug free, and include not only symmetrical editing but also the most requested asymmetrical editing mode. So I decided to craft a few ships for fun. Battlestar? It might not look like much but it's... (Read More)
More about Stretch Goal #2
December 10th - via: kickstarter.com
Stretch Goal #2! So we are working towards the second stretch goal and I thought I would talk more about what we have planned for this. Basically all the generated content that you create during a game is stored in strings. We can... (Read More)
Dj Grandpa's Crib: Maiden Voyage
December 9th - via: bedrockcommunications.blogspot.com
DJG takes a Tiny Trek with Chris Carson, discovers The Sushi Wallet, meets Tony Dow, all grown up, finds some Nevada Color with Max Kovalchuk, hangs out with Jason the Greek, learns to let go with ItsaBOB, and builds a longboard with Kevin Romero. (Read More)
It's been a ridiculously busy day!
December 5th - via: kickstarter.com
Some of you may already be aware of this but Tiny Trek is being developed in Multimedia Fusion 2. A tool made by Clickteam. I have been using Clickteam Tools for over 13 years and has been instrumental for me in my game development career.... (Read More)
Somebody asked for Walking animations..!
December 4th - via: kickstarter.com
Stretch Goal 1 Complete Thank you my friends, We have reached the first stretch goal, Now I can assure you get better editors and deeper control over your ship design, weapon systems, race stats and looks. It's quite exciting. I will post... (Read More)
Collision Alarm!
December 2nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
First Battle Build
November 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Skirmish Battles Tomorrow Night
November 29th - via: kickstarter.com
My friends, I just wanted to pass on that tomorrow, I will be posting a private testing of the battle engine using the new weapons system generator. I think we are going to make the first stretch goal so I went ahead over Turkey and trimmings moved... (Read More)
Weapon Systems Tech Demo 1
November 25th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Weapons Systems Update 1
November 25th - via: kickstarter.com
11/25/2013 - Weapons Systems Update Ok so I took all of the ideas I got, and tried my best to strip out "variables" out of them, like scaling, amount of fire, duration, angle, etc. Wit this I was able to go about laying the ground work for... (Read More)
Things that go boom!
November 24th - via: kickstarter.com
The next stretch goal is better editors AND procedurally generated weapons I am going to list the base weapons in the game now, and after you read them maybe you guys can give me some ideas of what kinda of ship to ship weapons we could maybe include... (Read More)
Something old something new, something borrowed something Blue
November 22nd - via: kickstarter.com
We did it! We are officially pass the goal, thank you my friends! The response to Tiny Trek has been amazing, and has become a powerful source of motivation to take the game, where no on has gone before. This weekend I will create a detail list of... (Read More)
I need you on this Away Team!
November 21st - via: kickstarter.com
I thought tonight I will talk a little about away missions. Were you can send them, what they do once they arrive. Everyone has being bringing some good input on that in the last few days and I want to show you guys what I have incorporated from... (Read More)
Kickstarter Projects You Should Pay Attention To 11/21
November 21st - via: igameresponsibly.com
Whew it’s been a crazy few weeks between GDC Next and the PS4/Xbox One launch. We finally have a free second to give some love to the indies. Our brief hiatus has actually given me a ton of perspective, and plenty of time to carefully select this week’s additions. We’re really happy to be receiving a daily flood of emails from project creators! Keep them coming! I’m only one man, and I honestly can’t find every awesome project out there myself. That being said, I hand-picked a couple of these gems while I was at GDC. There’s no better way to get my attention than a hands-on demo of your crowdfunding project. That being said, here’s our lot for this week! (Read More)
Hey look a update!
November 20th - via: kickstarter.com
So today I had a ton of Android debugging to do and so that plus the work I put into the game, I won't have much of a update to show you. What I did work on today, was building in more gameplay to the Away missions fleshing out more of the individual... (Read More)
Block Long and Pixelate...
November 19th - via: kickstarter.com
WOW! We reached the half way point in our first day. I really appreciate all the support and energy everyone has given for Tiny Trek. It is truly humbling to see all the positive remarks and support with your backings. It is motivating me to triple... (Read More)
Kickstarter Pick of the Week: Tiny Trek from Gamesare Studios
November 19th - via: slimgamer.com
Space-based simulation games have gained traction over the past couple of years with titles like FTL, Star Command, and Kerbal Space Program just to name a few. While all those games are great, nobody has managed to deliver a game that takes us boldly where no game has gone before. Enter Tiny Trek, a new Kickstarter project from Chris Carson and Gamesare Studios. It’s a randomly generated space-based sim, and it’s a game you’ll definitely want to play… (Read More)
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