Blackwake - Multiplayer Pirate FPS set in the Age of Sail

A project in Melbourne, AU by Tyler Newton
000days 
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Funding Unsuccessful

Multiplayer team FPS featuring destructible naval ships, first person combat, ship sailing/boarding, sea monsters for PC, Mac, Linux.
Backers: 200
Average Pledge Per Backer: $38 AUD

Funded: $7,683 AUD of $34,000 AUD
Dates: Nov 4th -> Dec 8th (35 days)
Project By: Tyler Newton
Tags:
video gameactionfirst person shooter +Suggest

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$7,683 AUD

current pledge level
Last Updated: December 8 @ 19:45 -0500 GMT

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funding period ended

$0 AUD

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Latest News

This Week in Kickstarter – Let's Kill Pirates!

August 17th - via: techraptor.net
Welcome back to This Week in Kickstarter! This week we’ve got pirates, self heating gloves, 3D photos for social media, and more! (Read More)

What Kickstarter Video Game Campaigns Launched Aug 2nd - 8th?

August 10th - via: cliqist.com
Cliqist takes a look at all 40 Kickstarter video game campaigns that launched last week. From the great to the awful. (Read More)

Does Steam Greenlight Help Crowdfunding Campaigns?

February 11th - via: cliqist.com
Does Steam Greenlight Help Crowdfunding Campaigns? Let's take a look at the data (Read More)

End of the Kickstarter? Yep... End of the road? No way!

December 7th - via: kickstarter.com
We knew a Kickstarter wouldn't be easy, and we could have made it a little easier by launching at a better time of year with a build that was further along. We couldn't wait much longer so it was worth a shot, and we actually would consider this a... (Read More)

Blackwake has been Greenlit!

November 22nd - via: kickstarter.com
Blackwake was submitted to Greenlight 22 days ago, entered the top 100 yesterday, and today we are Greenlit! We want to thank everyone who took the time to vote and show support for Blackwake!  (Read More)

YOGSCAST BebopVox & YOGSCAST Ridgedog + Star_, Bashurverse, VerbalProcessing & others try out Blackwake

November 21st - via: kickstarter.com
Earlier this week we received a tweet from a Yogscast member asking to demo out the pre-alpha, and boy did they demo it. They brought along their friends and it was hours of craziness! Some of the participants in this match include:  Bebopvox -... (Read More)

Closing the early bird “Stowaway” tier

November 15th - via: kickstarter.com
Thank you to everyone who has pledged so far. To make it fair for our early bird backers we will be closing the slots for the reward tier at the 14 day mark. So if you know any friends that would be interested in getting Blackwake for a cheaper price... (Read More)

A glimpse into the future

November 14th - via: kickstarter.com
We say it time and time again that we want Blackwake to look better. Do we think the game currently looks good? A little... But it's still far below our expectations. Being in a rush to get things done isn't exactly the best way to get good quality... (Read More)

No public Steam early access? What gives?!

November 10th - via: kickstarter.com
Probably our most controversial decision for Blackwake was to not release on steam as a purchasable early access title. There were a few reasons behind this decision we’ll outline below, since many keep suggesting it as if we haven’t thought... (Read More)

Arcade & realistic mode comparison

November 10th - via: kickstarter.com
Recently a video was released showing Blackwake gameplay in arcade mode, so we felt it would be smart to go over the differences in a Kickstarter update. To describe some of the differences between the two we’ll use the best example, cannons.... (Read More)

Melee in Blackwake

November 6th - via: kickstarter.com
In Blackwake, guns suck. You can blame the robust technology of the 18th century for that! ...Okay, so they don’t actually suck. They just aren't very reliable. Long reload times, inaccurate, you’re going to be caught in many situations where... (Read More)

Community game design involvement, Kickstarter first 24 hours

November 4th - via: kickstarter.com
Community game design involvement When Blackwake first started we wanted our community to be involved to help it grow from the start. We set up forums early so followers had a place to discuss the games features or suggest ideas. We want our... (Read More)

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