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Leadwerks: Build Linux Games, on Linux.

A project in San Jose, CA by Josh Klint

Funding Successful

We want to put 3D game development on Linux, so you can build and play games without ever leaving the Linux operating system.
Backers: 787
Average Pledge Per Backer: $54

Funded: $42,358 of $20,000
Dates: Jun 16th -> Jul 31st (45 days)
Project By: Josh Klint
video gamesoftwarelinux3d +Suggest

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Last Updated: July 31 @ 15:45 -0400 GMT


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Latest News

Funding Crowd The 13th (July 31st - Aug 6th)

August 7th - via:
The Funding Crowd is back later than ever on its 13th instalment. What happened is that we avoided publishing it yesterday as Tuesday the 13th is the bad luck day in Spanish-speaking countries, as you may know... (Read More)

Leadwerks ends Kickstarter campaign 211% of goal

August 5th - via:
Leadwerks Software ended up raising $42,358 in its campaign on crowdfunding site Kickstarter. (Read More)


July 31st - via:
You did it!  Leadwerks 3.1 is coming to Linux.As traditional gaming platforms are becoming more and more restrictive, software developers, hardware vendors, open-source coders, and gamers are working together to build a better future for gaming on... (Read More)

The One Thousand Backer Challenge

July 30th - via:
About a year ago, before the release of Leadwerks 3, one of our users posted an image I thought was especially striking.  I asked him if he could make a high-res render of it suitable for printing.  After that, I saved it on my hard drive, not... (Read More)

Visual GUI Designer

July 30th - via:
In this update, I wanted to share my thoughts on how a visual GUI editor would fit into the Leadwerks editor, and how we can use our unique workflow to make the most of GUI design. The layered approach to development has served us well in Leadwerks.... (Read More)

Three projects to keep an eye on

July 29th - via:
This update is about three projects that are either related to Leadwerks, or just interesting things I found on the interwebs.  Check them out and let me know what you think. Death StatueFour years in the making, this Leadwerks 2 powered game looks... (Read More)

Procedural Terrain

July 29th - via:
I wanted to add some default procedural generation tools in the Leadwerks 3.1 terrain editor.  The goal is to let the user input a few parameters to control the appearance of their terrain and auto-generate a landscape that looks good without... (Read More)

Leadwerks Sponsoring Cereal Hack 3

July 26th - via:
Leadwerks is a prize sponsor for Cereal Hack 3 at the Sacramento HackerLab.  I stopped by in the morning to listen to the pitches and say hi.  Here are a few photos from the event:  (Read More)

Introducing "Death Statue"

July 26th - via:
I've been seeing glimpses here and there over the last couple of years of a project by one of our users in Iran.  He didn't give much detail in the past, but what he did show the community looked stunning.  Now, after two years of work, FSR Game... (Read More)

New Rewards Added, with International Shipping

July 25th - via:
I've added new rewards including international shipping for our T-Shirt and sticker, as well as an indie team and professional site license.  A lot of people have been asking for international shipping for the T-shirt and sticker rewards, but I... (Read More)

OUYA, Blender, and Megatextures

July 21st - via:
The OUYA stretch goal has been reached, with Leadwerks for Linux over 130% funded!  I first started tinkering with OUYA development at the Sacramento IGDA OUYA game jam.  Although less powerful than the upcoming XBox One and Playstation 4, it's a... (Read More)

Stretch Goals Revealed

July 17th - via:
I'm pleased to announce the full stretch goals for the Leadwerks for Linux Kickstarter campaign: $26,000 - Android + Ouya for All : We will provide all backers who pledged $100 or more with Android support. We’ll also add support for OUYA, the... (Read More)

Leadwerks for Linux 3.1 Development

July 16th - via:
In this update, I'll talk a little bit about our development process and our next steps.  Our main development tasks for the next five months can be broken down as follows: Linux Linux GUI implementation. Linux engine implementation (Windowing,... (Read More)

Stretch Goals and the 64-bit Question

July 12th - via:
This post is for backers only. Please visit and log in to read. (Read More)

You did it! Native game development is coming to Linux

July 10th - via:
In just three weeks, the Linux community has successfully funded the development of Leadwerks for Linux.  This means we're going to bring Leadwerks 3.1 to Linux, with native support for developing Linux Linux games can now be completely... (Read More)

Virtual Texture Terrain

July 8th - via:
The Leadwerks 2 terrain system was expansive and very fast, which allowed rendering of huge landscapes. However, it had some limitations. Texture splatting was done in real-time in the pixel shader. Because of the limitations of hardware texture... (Read More)

Leadwerks gets the Greenlight for Steam

July 2nd - via:
Leadwerks has been successfully Greenlit for Steam, meaning we can integrate great features like the Steam Workshop and Valve file formats right into our game engine! Thank you so much to everyone who voted. We saw an incredible response from the... (Read More)

Stretch Goal Survey (Backers Only)

June 29th - via:
This post is for backers only. Please visit and log in to read. (Read More)

75% mark is reached in less than two weeks! (Stretch goals, Greenlight)

June 28th - via:
Our campaign passed the 75% mark after just 12 days!  Thank you, Linux community.  It's really exciting to be part of this transformation of the PC ecosystem as Linux gaming rises.  I've gotten a few requests already, and some ideas of my own, but... (Read More)

OUYA GameJam Results

June 26th - via:
Here's the results of prototyping Leadwerks on OUYA last weekend:  (Read More)

OUYA for All

June 24th - via:
Last weekend I attended an OUYA game jam and got to play around with the OUYA dev kit for the first time.  My goal was to see if I could get Leadwerks running on it over the weekend.  I had problems with the USB driver, but compiling went smoothly:... (Read More)

50% reached in less than one week; Work on Leadwerks for Linux begins

June 21st - via:
Wow! We crossed the 50% mark in less than a week. At this point, the campaign has shown enough strength that I am willing to begin allocating resources to the development of Leadwerks for Linux. (To be clear, we will only deliver a Linux product if... (Read More)

3D Game Development Goes AAA With Leadwerks for Linux

June 20th - via:
Linux is a solid and secure operating system that's suitable for gaming, but at this time Windows remains the lead platform for PC games. This may be about to change. Last year, Valve Software brought their game distribution system Steam to Linux, along with several of their popular game titles like Left 4 Dead and Half-Life. (Read More)

30% Goal Reached!

June 18th - via:
I'm writing this as we're a few dollars away from the mythic 30% target that has been claimed to be a "tipping point" past which Kickstarter campaigns reach critical mass.  I'm not going to go into any detail about that because I don't want to jinx... (Read More)

Leadwerks crowdfunding native Linux development

June 17th - via:
Middleware outfit looking to help facilitate expansion of Linux games library (Read More)

If you have additional news that doesn't appear here, shoot us a link!
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