Bulletproof

Ghost in the Machine

A project in Rochester, NY by PipeTeam
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Funding Successful

Ghost in the Machine is an indie platform game featuring tough old-school gameplay, retro art, and an entire 8-bit soundtrack.
Backers: 241
Average Pledge Per Backer: $15

Funded: $3,639 of $2,000
Dates: May 8th -> Jun 7th (30 days)
Project By: PipeTeam
Tags:
video gamepuzzleoculus riftretro +Suggest

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$3,639

current pledge level
Last Updated: June 7 @ 18:45 -0400 GMT

181%

of goal
funding period ended

$0

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Latest News

Demo demo demo demo demo

June 7th - via: kickstarter.com
I am beat; dead tired. Backers check your inboxes late tonight or early tomorrow for the demo. I need to take a nap right now before I wrap things up. See included picture.   (Read More)

Stretch Goal #1 reached!

June 7th - via: kickstarter.com
These last few days have been explosively great! I guess this means a lot of my summer will be spent on this new editor. Thanks to everyone who helped us get to 3000! The public demo is pretty much ready and just needs a few tweaks thrown in. I've... (Read More)

Boxed Game Reward Updated

June 1st - via: kickstarter.com
The boxed game option has been updated to accommodate international shipping. (Read More)

New Reward Bracket

May 31st - via: kickstarter.com
So a lot of people have showed interest in physical media of the game. I don't really know what it takes to get a nice box printed and discs pressed (we may resort to nice labels on CD-Rs) but we'll think of something. A boxed copy of the game, with... (Read More)

Ghost in the Music

May 30th - via: kickstarter.com
We are getting really excited for the public demo - just one more week! The debug features for the paid debug version will be fun to mess with; the backer-specific regular demo has some extra tough levels as well. For this week, though, enjoy a small... (Read More)

New Music and Gameplay Mode... sort of

May 24th - via: kickstarter.com
Now that finals are over and I'm all settled at home, I've been hard at work getting more of the game done. A few important engine features were put in last night, and more will be done this weekend. I want it to be as presentable as possible for the... (Read More)

Stretch Goal #1!

May 18th - via: kickstarter.com
The kickstarter has been going very well, and we're happy about it. That said, we didn't expect it to go this well so fast, so we've been having trouble thinking of fun stretch goals. However, this one definitely seems like a good idea, so we happily... (Read More)

Goal!

May 14th - via: kickstarter.com
We're very happy to see that we have reached our goal so quickly. Over the course of the next few days ( once our school finals are over ) we will be able to get the public demo out (and keep working on the backer's private versions). It'll be worth... (Read More)

Free Look Mode

May 11th - via: kickstarter.com
Decided to experimentally allow looking around with the mouse in debug mode. It's unnerving, at best... with the rift on, it's very uncomfortable. I can only imagine it being a complete headache if motion control was implemented. (Read More)

Added an important FAQ question

May 9th - via: kickstarter.com
The FAQ now addresses Digital Rights Management (DRM) and how it is(n't) implemented.  Also, the update is being worked on. Stay tuned for a weekend release (hopefully on the 9th!). We're sorry the demo had to be delayed, but we didn't expect... (Read More)

Demo is Almost Ready!

May 8th - via: kickstarter.com
The demo is going to feature one or two easy levels, and a few tougher ones that should take a bit longer to complete (should be about six in total - I want to have one for each track of the soundtrack!). We'll keep you posted and have it sent out to... (Read More)

If you have additional news that doesn't appear here, shoot us a link!