Voyage of Fortune's Star — a 7th Sea cRPG

A project in Houston, TX by Stewart Wieck
000days 
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Funding Unsuccessful

The highest-funded roleplaying game of all time sails off the tabletop in our carefully-crafted, story-driven, single player cRPG.
Backers: 1287
Average Pledge Per Backer: $58

Funded: $74,847 of $200,000
Dates: Sep 20th -> Oct 23rd (34 days)
Project By: Stewart Wieck
Tags:
action rpg +Suggest

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$74,847

current pledge level
Last Updated: October 23 @ 23:01 -0400 GMT

37%

of goal
funding period ended

$0

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Latest News

The Crew of Fortune’s Star

October 17th - via: kickstarter.com
We are into the final week of our project. The winds have not been favorable as we'd hoped and we're in danger of missing our port of call, but extraordinary things can happen in the final days on Kickstarter. It’s entirely possible that support... (Read More)

New Gameplay Clip and Teaser Text

October 6th - via: kickstarter.com
We're over 1000 backers!Please, please continue to spread the news. We have quite a ways to go, but there's still plenty of time to make our goal. Remember that there are links for the Social Media Stretch Goals on the main project page. Use those... (Read More)

Behind the Scenes

October 3rd - via: kickstarter.com
There have been a variety of questions about the production and development of the game, and I think I can best answer these in general by both explaining how we intend to budget the game based on the $200k funding that we seek and by better... (Read More)

A New Trio of Kickstarter Check-Ins

September 23rd - via: rpgamer.com
RPGamer's semi-regular Kickstarter Check-In returns to showcase three currently-running Kickstarter funding campaigns for RPGs. This latest update looks at the campaigns for neko.works' Light Fairytale, Nocturnal Media's Voyage of Fortune's Star, and Miscellaneum Studios' Z'Isle. (Read More)

Social Media Goals & The Schattenmann!

September 22nd - via: kickstarter.com
We are two days into the project and the winds have been strong! We’ve just sailed past 20% funded, which is a great start at about 55 hours into the project, but we still need thousands more backers at the digital game and boxed set levels. Ask... (Read More)

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