Ice-Bound: A Novel of Reconfiguration

A project in Santa Cruz, CA by Aaron A. Reed
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Funding Successful

Ice-Bound is a unique indie game combining cutting-edge interactive story technology with an augmented reality-enabled print book.
Backers: 511
Average Pledge Per Backer: $38

Funded: $19,619 of $9,500
Dates: Oct 6th -> Nov 5th (31 days)
Project By: Aaron A. Reed
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video gamevideo gameindieindieipadipadpcpc +Suggest

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$19,619

current pledge level
Last Updated: November 5 @ 13:02 -0500 GMT

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Latest News

Meet our Composer!

November 1st - via: kickstarter.com
We're excited to reveal the composer for Ice-Bound: N.J. Apostol! N.J. is a UK-based Game/Audio designer and Composer, best known for his haunting, richly textured soundtrack to the indie game Ether One (which was also a finalist in this year's... (Read More)

Stretch Goals, and Narrative Tools

October 30th - via: kickstarter.com
Whoohoo Stretch Goals!We're really, really excited to have made the soundtrack stretch goal! All of you are amazing, and the support means a lot to us. We'll be making a separate announcement very soon with the details of the composer once that's... (Read More)

Literary Inspirations

October 29th - via: kickstarter.com
We've got one week to go on our Kickstarter, and are less than $500 from our original soundtrack stretch goal! Any help you can lend in continuing to spread the word would be most appreciated. In the meantime... It's no secret that some of... (Read More)

Stretch Goals Revealed!

October 21st - via: kickstarter.com
While we've reached our goal, there's still a few weeks of Kickstarting left! We're happy to announce some stretch goals for Ice-Bound. We've talked about a lot of different options for stretch goals, but a lot of them felt gimmicky, or like... (Read More)

FUNDED!!!

October 16th - via: kickstarter.com
We didn't think it would happen for a couple more days, but last night, thanks to a groundswell of retweets, updates, and link shares from friends new and old, we crossed over our funding goal just before midnight. Ice-Bound is now fully funded!! At... (Read More)

An Incredible IndieCade

October 13th - via: kickstarter.com
IndieCade 2014 is over, and we're exhausted but happy. As always, the festival was a wonderful weekend jam-packed with great conversations and amazing games. It was an incredible honor to receive the Best Story award when so many fantastic games had... (Read More)

Weekly Launchpad. What Videogame Kickstarters Launched Oct 5th – 11th?

October 12th - via: cliqist.com
Every week we take a brief look at all of the Kickstarter campaigns that launched in the previous week. This isn’t to say that all of these projects are worth your hard earned cash, but with any luck having all of them in one place will make it easier to educate yourself on the projects you’d like to back, and which ones to run from. You’ll find two types of campaigns listed, “featured” and “the rest“. Featured campaigns are those that contain a significant amount of game information, are from known developers, or are significant in some other way. The rest of the games are usually smaller campaigns that are lacking in information, are from unknowns, have unanswered questions, or have not yet stood out for one reason or another. (Read More)

Ice-Bound takes "Story/World Design" Award at IndieCade!!

October 10th - via: kickstarter.com
We're incredibly thrilled to have received the IndieCade award for "Story/World Design," the same award that's previously gone to such fantastic games as Kentucky Route Zero, Botanicula, and the Games of Nonchalance. What an amazing honor to be in... (Read More)

On Location, Underground...

October 7th - via: kickstarter.com
IndieCade asked us to make a "Team Introduction" video. They should have known better.  Now that we've got that cleared up, we're heading down this morning to the festival. Tonight is the awards ceremony, where we'll find out if we get any sweet... (Read More)

Ice-Bound Augments Gaming and Narrative

October 7th - via: cliqist.com
As someone with a taste for video games with heavy narrative focus, such as interactive fiction or even alternate reality games, Ice-Bound is incredibly exciting. This is a game with an interactive story, but to really explain what that means takes a bit of work. First, let’s go over the very generalized story concept. In Ice-Bound, there is an abandoned polar base called Carina Station. Over the years new buildings and people have resided there and all of this intrigued author Kristopher Holmquist. He penned a story with Carina Station as its locale but died before finishing the work. (Read More)

Off to an AMAZING Start!

October 6th - via: kickstarter.com
Aaron here. We're just shy of 24 hours into the Ice-Bound Kickstarter, and we are already 41% funded!! Jacob and I are absolutely blown away by the response so far. When you throw yourself into a crazy project like this, it can get difficult to stay... (Read More)

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