Contact Vector RTS
A project in Essex, UK by Stephen Moorhouse000days
:
00hours
:
00minutes
Funding Unsuccessful
An RTS, Command fleets and fight to save worlds from an unrelenting enemy, the destruction or survival of humanity lays in your hands.
Backers: 533
Average Pledge Per Backer: £22
Funded: £11,774 of £85,000
Dates: May 6th -> Jun 17th (42 days)
Project By: Stephen Moorhouse
Backers: 533
Average Pledge Per Backer: £22
Funded: £11,774 of £85,000
Dates: May 6th -> Jun 17th (42 days)
Project By: Stephen Moorhouse
£11,774
current pledge level
Last Updated: June 17 @ 18:01 -0400 GMT
13%
of goal
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Latest News
Micro Update - Forum Signatures
June 2nd - via: kickstarter.com
We have created some forum signatures for you, if you would like to help spread the word about contact vector feel free to use and edit them as much as you like. Download here: www.contactvector.com/CorePages/ContentImages/Signitures.rar (Read More)
Steam Greenlight and Mac version
May 30th - via: kickstarter.com
We added a Mac version of the demo to our downloads page: http://www.contactvector.com/CorePages/demo.htm And some people may be aware of this already, but we are trying to get noticed on Steam. And although that might not be where we end up getting... (Read More)
New Dev Blog Video
May 29th - via: kickstarter.com
Just a quick update, we have uploaded a video to help explain all the interface features for you. You can also see an interview we did for Death By Beta that discusses a range of things about the game.... (Read More)
Layered Defense
May 27th - via: kickstarter.com
Layered Defense We wanted to do a quick update to help explain how the defensive mechanics will work in the final game. The idea for defensive weapons is that you will have a number of options. The first will be the proportion of each type of... (Read More)
Game-play Demo Is Here!
May 24th - via: kickstarter.com
What's in the demo? Its finally here, a new playable interactive demo for Contact Vector. The demo includes the basic combat mechanics and ship movement. We have designed the demo to give you a taste of whats to come in Contact Vector as we... (Read More)
New Demo Progress Report
May 21st - via: kickstarter.com
It's nearly ready! We're just adding a few new widgets and a menu or two, thanks for your patience once again. Here's a couple of screen shots for you while you wait. (Read More)
New Rewards Available
May 21st - via: kickstarter.com
Some of our backers have asked us for more rewards after captain, we have now added 2 more rewards at £65, these are: Marine Major and Flight Operations Officer. They offer a unique ship type that will be available in the final game just for you!... (Read More)
New High Detail Artwork - Battleship
May 20th - via: kickstarter.com
The ships you see in all the current builds and videos are only the first pass. We intend to make higher detail versions for the final game. To that end we have worked up a new version of one of the faction Battleships. The aim is to increase the... (Read More)
Game Play Demo Trailer
May 17th - via: kickstarter.com
A video update showing off some of the new features we have added to the upcoming game play demo. (Read More)
Shout out to Kent McClymont and his game 'Faze'
May 17th - via: kickstarter.com
Kent McClymont is an AI researcher who has had a rather neat little idea for a strategy game of his own. In a nutshell, it's Asteroids meets Worms and looks like it's going to be as addictive as a very addicting thing. Click on the image and check... (Read More)
High Res Style Demo
May 13th - via: kickstarter.com
We notice that some of you have had problems with the style demo so you can now download a high res version here: http://www.contactvector.com/press/ContactVectorPressDemoSetup_wx64.exe It can be run at a higher detail level as well, it needs to... (Read More)
Faction Concept Ship Designs
May 12th - via: kickstarter.com
We have been working on a number of new ship designs. We wanted to know what you all thought of the early versions. Feedback on the designs is very welcome. They are all very early so nothing set in stone yet. A high res version can be found on the... (Read More)
New Demo?
May 12th - via: kickstarter.com
We're thinking about producing a new and more interactive tech demo where you'd have control over ship movement some drones and the firing orders system. You'd be able to go where you like and take a closer look at other bits of scenery in the style... (Read More)
Procedural solar systems
May 11th - via: kickstarter.com
As the single player game is much more reliant on universe content, while some of that content is bespoke set pieces designed by my codesigner and military scifi obsessive artist, to enable the game to have fresh setting every time you play it, quite... (Read More)
Contact Vector Gives It Another Shot
May 8th - via: cliqist.com
We’ve already talked about Contact Vector here on Cliqist, both in an overview and a review of the proof-of-concept, but it seems goals were not met during the last campaign. Developer Stephen Moorhouse hasn’t lost heart, however, and he’s brought Contact Vector back to Kickstarter, and this time, he hopes to get the game made. (Read More)
Contact Vector, Shield Lore
May 7th - via: kickstarter.com
We've spent a fair amount of time fleshing out some of the common technologies in the Contact Vector universe, here's an example of our approach to the issue of energy shields. Shielding Technical Info. (Read More)
If you have additional news that doesn't appear here, shoot us a link!