Contact Vector
A project in Essex, UK by Stephen Moorhouse000days
:
00hours
:
00minutes
Cancelled by Creator
Real time strategy space game.
Backers: 124
Average Pledge Per Backer: £16
Funded: £1,961 of £120,000
Dates: Apr 9th -> May 24th (45 days)
Project By: Stephen Moorhouse
Backers: 124
Average Pledge Per Backer: £16
Funded: £1,961 of £120,000
Dates: Apr 9th -> May 24th (45 days)
Project By: Stephen Moorhouse
£1,961
current pledge level
Last Updated: April 21 @ 13:02 -0400 GMT
1%
of goal
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Latest News
Contact Vector Gives It Another Shot
May 8th - via: cliqist.com
We’ve already talked about Contact Vector here on Cliqist, both in an overview and a review of the proof-of-concept, but it seems goals were not met during the last campaign. Developer Stephen Moorhouse hasn’t lost heart, however, and he’s brought Contact Vector back to Kickstarter, and this time, he hopes to get the game made. (Read More)
Project reset
April 21st - via: kickstarter.com
We’ve decided to roll up this kickstarter because we believe the single player game of Contact Vector is more important to our community than we’d anticipated. This is good news for us as we’re very excited about the single player game. Since... (Read More)
Thanks for your support,
April 21st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Singleplayer vs Multiplayer
April 20th - via: kickstarter.com
We would like to know what our current backers feel about single player and multiplayer and we would love for you all to head over to our forums and talk with us about it. Go to http://www.contactvector.com/smf/index.php and give us your... (Read More)
Stretch Goal & Rewards Update
April 12th - via: kickstarter.com
Stretch Goal Update After receiving feedback by our backers we have decided to adjust our stretch goals. Single player seems to be important to people and its also something we really want to see. Because of this we have decided to refocus and move... (Read More)
Strategy Above All Else in Contact Vector
April 11th - via: cliqist.com
I’ve recently been on a bit of an RTS kick, and in most cases it’s more about amassing a bigger army than your enemy than actual strategy. Doubtless, amassing things quickly and efficiently takes strategy in and of itself, but the combat itself is little more than telling your troops where to go and watching the madness play out. Contact Vector knows that, and instead of rehashing themes and gameplay that’ve been adapted to every genre ever, Stephen Moorhouse and his team strive to make a game truly about combat strategy against the best opponent possible – another human being. (Read More)
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