Dragon Hunters

The Way

A project in Warsaw, Poland by PlayWay
000days 
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Funding Successful

Journey to another planet and spend your life discovering its secrets in order to bring back your loved one. PC/Mac/Linux
Backers: 1566
Average Pledge Per Backer: $15

Funded: $23,412 of $15,000
Dates: May 5th -> Jun 4th (30 days)
Project By: PlayWay
Tags:
video gamespaceadventureactionindielinuxmacpuzzlescience fictionpcretroaliensplatformer +Suggest

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$23,412

current pledge level
Last Updated: June 4 @ 15:45 -0400 GMT

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Latest News

20 hours left and 2k to the stretch goal!

June 3rd - via: kickstarter.com
As the title says: we have only 20 hours left, so if you still haven't told your friends about our project be sure to spread the word!  We're missing less than $ 2000 CAD to reach our next stretch goal! Seeing the amount of donations we got in the... (Read More)

Feature: Kickstarter's Wii U and 3DS Campaigns - 2nd June

June 2nd - via: nintendolife.com
Last week's Kickstarter update brought the happy news of a rather decent-looking title getting funded for Wii U, while some new titles joined the roster. There are some long-shot targets though, and this week shows plenty of well-intentioned campaigns struggling for support. Is Kickstarter fatigue a factor? (Read More)

20k! Next stretch goal!

May 28th - via: kickstarter.com
We did it! The translation stretch goal is reached (PayPal donations included)! More people will be able to play The Way and enjoy the story properly, thanks to YOU! The next stretch goal will bring The Way to your smartphones and tablets! We still... (Read More)

Halfway there!

May 20th - via: kickstarter.com
We’re already in the middle of our kickstarter campaign. We’re really close to reaching the first stretchgoal, which is splendid! Remember to tell your friends about The Way if you haven’t already!In the meantime here are some animations that... (Read More)

You want it, You got it!

May 13th - via: kickstarter.com
WiiUYou've been asking about WiiU port and now it's possible! We have looked into WiiU development and we decided that we'll be able to squeeze it in together with XBOX/PS stretch goal. Physical game copyYou also wanted a tier with a physical copy of... (Read More)

Oh yeah! The Way is funded!

May 10th - via: kickstarter.com
We reached our initial goal in only few days! Thank You so much, dear backers. (Read More)

Woot! 90%!

May 8th - via: kickstarter.com
We're nearing in to our goal! 90%! And it's just been 3 days! Simply amazing! We've got some complaints that we're considering OUYA/iOS/Android ports to be more important than XBox/PS/Nintendo ports - that's not true!  We have based our engine on... (Read More)

Kickstarter Weekly: Amplitude, The Way and Loading Human

May 8th - via: thekoalition.com
This time I’ve searched Kickstarter for games that have wonderful graphics or emanate a trippy vibe. Amplitude is getting a long-awaited upgrade, The Way has fluid sprite animation, and Loading Human is an adventure game that explores virtual reality. Do any of these projects appeal to you? (Read More)

2 days and 2/3 funded!

May 6th - via: kickstarter.com
Wow, just wow... We're not anywhere close to the end of the campaign and we're already 66% funded! Thank you! You make us belive that there are still a lot of people out there who remember the classics that inspired us and WANT new games of this... (Read More)

First day nearing to an end...

May 6th - via: kickstarter.com
It has been about 21 hours since the project was started here on Kickstarter and we are already over 30% funded! Thank you very much for your support! We didn't expect such quick and warm response! Due to your suggestions and tips we decided to set... (Read More)

Another Another World: The Way Arrives On Kickstarter

May 6th - via: rockpapershotgun.com
Another World made such a powerful impact on my young mind that I’m willing to overlook the trials and errors involved, preferring to remember the grace of the animation, and the sense of alienation and companionship. I’d never played anything like it and can’t think of a similar game since that has lived up to those memories. The Kickstarter for otherworldly platformer The Way doesn’t require my Delphine-branded rose-tinted glasses. Another World is a clear inspiration – just look at the shields and the alien beast if – but the video isn’t reliant on flashbacks (reference very much intended). It’s a pretty piece of sci-fi. (Read More)

Flashback to Another World with a Heart of Darkness in The Way

May 6th - via: cliqist.com
Another World attracted a lot of attention back in the early 90′s for its brilliant storyline and balance of cutscenes and gameplay for dramatic effect and ultimate immersion. It drastically changed the way we look at games and the overall design of one. (Read More)

Sci-Fi Indie Platformer Wants To Be The Next Flashback

May 6th - via: kotaku.com
This one's also inspired by Heart of Darkness and Another World--with the latter serving as inspiration for Flashback itself. You could say it's a game inspired by a game inspired by Another World. But that would sound silly. (Read More)

The Way goes out of this world, is inspired by Out of This World

May 6th - via: destructoid.com
A lot of bygone genres have been making comebacks in recent years, like adventure games or fighting games, but a particular style of game has not yet made a return to the limelight. In today's terms, games like Out of This World, Heart of Darkness, or Flashback might be described as combinations of adventure games and puzzle platformers, but even that description is missing something that defines the titles. (Read More)

The Way - PlayWay announces a new take on the Another World style with a Kickstarter

May 6th - via: indieretronews.com
If you thought Another World, Heart of Darkness or Flashback was bloody brilliant, then wait till you see The Way by developers PlayWay, which is a new 2D Puzzle Platformer that has just appeared on Kickstarter. Featuring high quality pixelated art work, an immersive story line, uniquely designed creatures and puzzles, this is a game well worth funding. (Read More)

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