Dice Bag - Hexagon


A project in Destin, FL by CaptoGlove LLC

Funding Successful

The first wireless wearable controller for PC, mobile and smart devices. Take control with nature’s most perfect interface: your hand!
Backers: 323
Average Pledge Per Backer: $252

Funded: $81,343 of $50,000
Dates: Mar 20th -> Apr 24th (35 days)
Project By: CaptoGlove LLC
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Last Updated: April 24 @ 06:30 -0400 GMT


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Latest News

Production Update nr.3

April 20th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Production Update nr. 3

April 18th - via: kickstarter.com
Hello CaptoGlovers, Thank you for your time and support.   As promised, production update:   The first hardware materials arrived to our warehouse. We will receive more materials in the next days. This first shipment consists of all the raw... (Read More)

Fourth Live Session

April 16th - via: kickstarter.com
Hello CaptoGlovers, we will have our fourth live session in 20 minutes to answer questions received during the week. During next week we will receive some of the raw materials to begin production and as soon as we'll get them you'll be notified. We... (Read More)

Production Update nr.2

April 14th - via: kickstarter.com
Hello CaptoGlovers! Thank you for your support and interactions. We are receiving a lot of private messages with ideas, requests and partnership proposals. We are very happy and excited. From the production side: - Software development: we are... (Read More)

Share with your friends!

April 12th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Live sessions sharing.

April 10th - via: kickstarter.com
Hello everybody,  We are approaching our Stretch goal and we are at 140% of our goal!   As requested by many of you, please find below our 3 last Live Sessions:      Enjoy. Thank you and spread the word! Cheers! CaptoGlove Team  (Read More)

Future developments

April 8th - via: kickstarter.com
Hello Everybody,   You are pushing us toward our stretch goal!   We are receiving a lot of requests for further business development and we are very happy!   Based on the requests we are receiving, we would like to highlight some points:  ... (Read More)

Production update number 1

April 7th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

PR Update!

April 5th - via: kickstarter.com
Hello everyone, Here are a couple of great stories written about us yesterday! From: Venture Beat https://venturebeat.com/2017/04/04/captoglove-vr-controller-glove-surpasses-kickstarter-funding-goal/ From Upload VR... (Read More)

Rehabilitation Update. Stretch Goal, we are coming!

April 4th - via: kickstarter.com
Hello backers!  CaptoGlove obviously provides a ton of fun and an immersive experience. But for people with disabilities and other physical limitations, CaptoGlove is a much needed lifeline for basic device control and/or rehabilitation.   As you... (Read More)

Presenting your lecture with CaptoGlove?

April 3rd - via: kickstarter.com
Hello to you all!  We are now 7% over our goal, thank you so much!  We would really like to make it for the stretch goal because we believe it's a feature that gives CaptoGlove many more interesting ways to interact with your application.  One of... (Read More)

We did it!!!! FUNDED!!!!

April 1st - via: kickstarter.com
We made it! Thanks to your generous support, we are now 100% funded and have reached our goal with 22 days left in the campaign!   Now we can set our sights on the first stretch goal, adding a pressure sensor to the glove’s thumb. This sensor... (Read More)

Almost There, 98%.

March 31st - via: kickstarter.com
Happy Friday everyone!  We are at 98%!!! Almost there! Today we want to share a great feature story about CaptoGlove written by the experts at PC Perspective, where they say:  "There's a new sheriff in town! The jauntily named “CaptoGlove”... (Read More)

Smartphone Interaction.

March 30th - via: kickstarter.com
Hello everyone!  One of the coolest things about CaptoGlove is its versatility across different platforms and devices.  So in this update, we’re demonstrating how Captoglove can be used to control an iPhone. This will enable the user to interact... (Read More)

Gaming passionates update

March 29th - via: kickstarter.com
Hello everyone. With your support, we’re now 86% of the way to our goal on only our 10th day of the campaign!   We’ve received requests for additional gameplay videos of popular games. Today’s video will feature CaptoGlove being used to play... (Read More)

Update 8, VR passionate question.

March 28th - via: kickstarter.com
Hello everybody.   Great news, we are now more than 80% funded!!! Full speed ahead!   We recently received a new VR-related question from our community of backers that we wanted to address in this update. One of the topics we’ve been asked about... (Read More)

Designers can leverage CaptoGlove? For sure.

March 27th - via: kickstarter.com
Thanks to your generous support, we’re now 76% of the way to our goal after only one week!   We’ve received some questions about using CaptoGlove to control CAD/3D software. Specifically, some have wanted to know if integration with existing... (Read More)

70% completed. By the way, using softair gun within videogames?

March 25th - via: kickstarter.com
Hello everyone!   30% to go on our 6th day of the campaign!   We’ve received a question about using CaptoGlove coupled with real objects for a more real gaming experience.   Therefore, the following video will show two prototypes of CaptoGlove... (Read More)

Everyday a step closer!

March 24th - via: kickstarter.com
Hello everyone!   Thanks to your support, we’re continuing to make daily progress towards our goal, now only 34% away on our 5th day of the campaign!   We’ve received some questions about using CaptoGlove for everyday control of your PC. So in... (Read More)

CaptoGlove passed the 60% barrier!

March 23rd - via: kickstarter.com
Hello everyone!  It’s only day 4 and we’re already more than 60% of the way to our goal.  Thank you for your generous support!  We received a number of inquiries about using CaptoGlove with First Person Shooter games. Therefore, we’ve... (Read More)

We passed 50%. Halfway there!

March 22nd - via: kickstarter.com
Hello everybody, we’re over 50% funded already!   Thank you so much for all of your support. We’ve received some great questions and comments.  In response, here is a new video with three different examples addressed: CaptoGlove combined with a... (Read More)

CaptoGlove looks to change the way you control virtual reality.

March 21st - via: kickstarter.com
Hi guys,  @Wareable wrote a nice article about us today that we would like to share with you.  "CaptoGlove looks to change the way you control virtual reality”.  https://www.wareable.com/vr/captoglove-vr-controller-4126⁠⁠⁠⁠ We hope... (Read More)

Thank you!

March 21st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

World, please meet CaptoGlove!

March 20th - via: kickstarter.com
Hello World.   We’re finally here. Please let us to introduce you CaptoGlove.   After years of development of CaptoGlove, and months of hard work to prepare this campaign, it's time. We are very excited, and we hope you are too. Support us and we... (Read More)

The CaptoGlove Motion Controller Gets A Kickstarter

March 20th - via: tomshardware.com
The CaptoGlove is an input device (er, garment?) meant for a variety of platforms, and the company behind it just launched a Kickstarter campaign. (Read More)

If you have additional news that doesn't appear here, shoot us a link!