Mutant Crawl Classics RPG (MCC RPG)
A project in San Jose, CA by Goodman Games000days
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Funding Successful
Triumph & Technology Won by Mutants & Magic! Return to the glory days of post-apocalyptic role-playing. Adventure like it's 1978 again!
Backers: 2311
Average Pledge Per Backer: $89
Funded: $206,807 of $20,000
Dates: Jun 24th -> Jul 20th (27 days)
Project By: Goodman Games
Backers: 2311
Average Pledge Per Backer: $89
Funded: $206,807 of $20,000
Dates: Jun 24th -> Jul 20th (27 days)
Project By: Goodman Games
$206,807
current pledge level
Last Updated: July 20 @ 03:01 -0400 GMT
1034%
of goal
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Latest News
The Getting Excited for Gen Con Super-MEGA Post, 2018 Edition
July 17th - via: geekdad.com
The best four days in gaming are only sixteen days away. We (Read More)
And the final stretch goal is...
July 19th - via: kickstarter.com
Hi everyone, Last day for Mutant Crawl Classics! And the final stretch goal is... At $200k, we will add in two additional items for all print backers. Pad of character sheets. One of those gummed tear-off pads so you never run out of 0-level... (Read More)
Last Stretch Goal Cleared. Now On To Last +1
July 19th - via: kickstarter.com
Mutant Crawl Classics has cleared its final stretch goal! We'll now ship physical copies of the book in a custom-printed mailing carton; and we'll also include a full-color poster map. The map will be at least 11"x17", and we may be able to print... (Read More)
Last Call For Add-Ons
July 18th - via: kickstarter.com
Hi everyone, A day and a half remaining! If you want your add-ons to help us clear some more stretch goals, now is the time to add them. We're closing in quickly on the threshold for poster map and custom shipping carton. Here's a quick reminder on... (Read More)
GM Screen in the bag! And possibly a map...
July 17th - via: kickstarter.com
Hi everyone, We just broke the next stretch goal: a GM screen for everyone! In PDF for PDF backers and print for print backers. Thanks for keeping this train going for so long! We have just over two days left, and officially one more stretch goal at... (Read More)
Data Orb Cleared, and The Story Of the First MCC Playtest Ever
July 16th - via: kickstarter.com
Hi everyone, Another bright, glowing sunrise here on Terra A.D. And a great day in the Kickstarter! Another Stretch Goal Cleared: Yesterday we cleared the next stretch goal, which is the Data Orb. Written with TSR legend Tim Kask, this game aid... (Read More)
Judge’s Screen Confirmed, Leatherbound Edition, Vote for Your Favorite Foil Color Scheme
July 15th - via: kickstarter.com
Hi everyone, Only four days left in this Kickstarter, so time to finalize some details! In today’s update: Vote for your favorite foil color scheme Stretch goal cadence updated to include judge’s screen Leatherbound edition added as pledge option... (Read More)
Data Orb, Stretch Goal Preferences, Foil Choices, And Other Topics
July 14th - via: kickstarter.com
Hi everyone, Lots of topics today! What is the Data Orb? Stretch goal preferences: rank the GM screen vs. character sheet pad Foil and leather(ette) choices Gen Con events What is the Data Orb?The next stretch goal is the Data Orb, an exciting MCC... (Read More)
MCC On Spellburn, and Another Live Play Recording
July 13th - via: kickstarter.com
Hi everyone, Mutant Crawl Classics has gotten some great press in the gaming media recently! The Spellburn podcast just interviewed MCC creator Jim Wampler! If you're not already aware, Spellburn is a podcast dedicated to Dungeon Crawl Classics and... (Read More)
Next stretch goal cleared! SEVEN adventures! And MCC Live Play Podcast
July 12th - via: kickstarter.com
Hi everyone, Another great day for MCC RPG. We just cleared the next stretch goal, which is a SEVENTH free adventure module. This one is a 0-level tournament funnel that can be a great MCC intro game for any new group! Let’s see what today brings... (Read More)
Next stretch goal cleared: SIX adventures!
July 11th - via: kickstarter.com
Hi everyone, We just cleared the next stretch goal! All backers will now get a SIXTH adventure module in PDF, in addition to the AI Addendum and Mutant Manual. As mentioned in the last update... (Read More)
Add-Ons Confirmed: The Print Block, Tees, Slipcases, Dice
July 11th - via: kickstarter.com
Hi everyone, Thanks for all the great feedback on the campaign - we're listening and we hope this post fills in the gaps for add-on items! We have added a section to the campaign text called "Add-On Items and Pledge Levels." And you may also notice... (Read More)
Another stretch goal bites the dust, and more playtester memories
July 9th - via: kickstarter.com
Hi everyone, Thanks for all the feedback on the last couple updates. There is a clear consensus on dice color (“left” it is!)…and a clear variety of opinions on how to handle the additional AI and mutant content! With so many opinions, we’ll... (Read More)
Slipcases, dice tubes, endsheets, and more
July 7th - via: kickstarter.com
Hi everyone, A few more updates for the MCC faithful! In today’s news: Jim Wampler chat session interview. What’s on the endsheets? Answer: the color art! Dice tube mockup Thoughts on slipcases Jim Wampler Chat SessionHere at Goodman Games, we... (Read More)
Next stretch goal cleared! More stretch goals posted! And DICE!!!
July 6th - via: kickstarter.com
Greetings, fellow mutants! A great day out here in the glow desert. Sure, the radiation is strong, but the stretch goals make it all worthwhile! Three awesome updates today: Next stretch goal cleared! New stretch goals posted! (We ran out of the old... (Read More)
Playtester Notes
July 5th - via: kickstarter.com
Hi everyone, Happy Independence Day! If you're reading in the USA, we hope you're watching some fireworks right now. If you're reading this outside the USA, it probably has no relevance, so...carry on, carry on! In regards to the many requests for... (Read More)
Designer's Notes #6: Infinite Mutations in Infinite Combinations
July 3rd - via: kickstarter.com
Hi everyone, Here is the latest installment in our MCC RPG designer's notes. Creator Jim Wampler tells us more about the role of mutations in the game... Infinite Mutations in Infinite CombinationsBy Jim Wampler While the MCC core rulebook features a... (Read More)
Stretch goal #5 cleared! Another adventure!
July 2nd - via: kickstarter.com
Mutant Crawl Classics is rolling through stretch goals faster than we can keep up! A big THANKS to all the new backers from today - you have helped push us over the edge past stretch goal #5! All backers now get PDF editions of the Mutant Manual plus... (Read More)
Designer's Notes #5: A Setting by Any Other Name
July 1st - via: kickstarter.com
Hi everyone, First, a hearty welcome to all the new backers! We're past 1000 backers and it's awesome to see the enthusiasm. Welcome, everyone! Today's update is a few more thoughts from MCC creator Jim Wampler. He has spent years working on Mutant... (Read More)
Stretch goal #4 cleared! And the planned adventure path.
June 30th - via: kickstarter.com
Hi everyone, Mutant Crawl Classics claimed another stretch goal today. All backers will get PDF's of the Mutant Manual plus three adventures! The current stretch goals go up to $75k, which is four adventure modules plus two supplements (Mutant Manual... (Read More)
Designer's Notes #4: Appendix M
June 29th - via: kickstarter.com
Hi everyone, MCC creator Jim Wampler has an exciting plan for the stretch goal adventures. As we close in on the next stretch goal adventure, we thought you might appreciate seeing his notes on the inspirations for Mutant Crawl Classics - in homage... (Read More)
Designer's Notes #3: Vancian Super-Science
June 28th - via: kickstarter.com
Hi everyone! Thanks for the support of Mutant Crawl Classics. Continuing our series of Designer's Notes, here are some more thoughts by creator Jim Wampler on the decisions made in designing the game. Vancian Super-ScienceBy Jim Wampler In Jack... (Read More)
Designer's Notes #2: Some Game Mechanics Have Mutated
June 26th - via: kickstarter.com
Hi everyone - We're still on a roll! We just cleared the third stretch goal. Backers are now getting three additional items on top of their core rulebook: a level 1 adventure, a level 2 adventure, and now the Mutant Manual. You may be asking what... (Read More)
Designer's Notes #1: The DCC / MCC Game Engine
June 25th - via: kickstarter.com
Hi everyone, Mutant Crawl Classics is off to an awesome start. Thanks to everyone for the support and the great ideas in the comments. We've already gone out to the printer and some other folks to check the feasibility on some of the ideas. Keep 'em... (Read More)
Best "first day" ever!
June 25th - via: kickstarter.com
Hi everyone, A hearty THANKS to the amazing support for the Mutant Crawl Classics Kickstarter! We're one day in. We're funded. And we've cleared two stretch goals in the first day. WOW. Lots of great discussion in the comments. We'll definitely... (Read More)
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