Organism8

A project in Calgary, Canada by Derek Duong
000days 
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Funding Unsuccessful

Organism 8 is a sci fi metroidvania with light survival elements such as temperature management and overpowering enemies.
Backers: 33
Average Pledge Per Backer: $11 CAD

Funded: $348 CAD of $15,000 CAD
Dates: Mar 4th -> May 3rd (60 days)
Project By: Derek Duong
Tags:
adventure +Suggest

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$348 CAD

current pledge level
Last Updated: May 3 @ 23:45 -0400 GMT

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funding period ended

$0 CAD

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Latest News

I would like to thank everyone for their continued interest in the game

May 3rd - via: kickstarter.com
Unfortunately it looks like we will not meet our goal. None the less, there is always another day to look forward to. I will be taking this time to review what my options are and will keep improving and posting on the website in the meantime. I... (Read More)

Improved Laser Missile Explosion

April 30th - via: kickstarter.com
Each explosion for the same beam-type for; grenades, mines, door breaching, missiles, and drone bombs will have their own animated sprites but will follow the same color coding.  (Read More)

More sounds by Matthew, early preview of Database' in-game sprite

April 28th - via: kickstarter.com
   If you like his sounds, give him a shout at https://twitter.com/matthewaccohen The future of the Kickstarter looks pretty grim, We'll be giving it another shot sometime later once more of the content is done, in the mean time if you guys like... (Read More)

part mentor part puzzle boss, meet one of the reoccuring bosses of the game, Database

April 26th - via: kickstarter.com
Database, a reoccurring optional boss, provides QoL upgrades and requires the player to use them against it in combat. One of the reasons to get off the beaten track and explore the small nooks and crannies of the game is a fully featured boss fight... (Read More)

Was able to get some of the tiling from the stream into the game

April 19th - via: kickstarter.com
 Let me know what you guys think  (Read More)

Website in the works, will be streaming on twitch Friday (April 14th)

April 12th - via: kickstarter.com
http://mind-framesoftware.com/ Still under construction, will be adding more as we go along. I'll be streaming Friday at 6:30pm (Mountain Time)/8:30 PM (Eastern Time). https://www.twitch.tv/mindframesoftware Will likely be power housing some more... (Read More)

Transforming DetPack and more sounds by Matthew

April 7th - via: kickstarter.com
Grenades and Mines now utilize a singular transforming det pack that can be deployed as either. Breachable doors are in the works that will allow the player to do different things to it based on its elements such as standard breaching with the laser... (Read More)

Hornet improvements over old type

April 2nd - via: kickstarter.com
 Will latch onto walls and move towards food if it has a stored location. May choose a different rotation method or separate the abdomen and animate it separately which will make it easier to curl and other things, I've been watching more hornet... (Read More)

Custom Cursors, Water Grid

March 25th - via: kickstarter.com
Took a break from animating and AI to get this over with real quick. Custom cursors to help tell what element you have on your cannon has been fixed, more stuff coming for your options as well. Custom cursors for elements now work again.   We are... (Read More)

Please join me in welcoming Matthew A.C. Cohen to the team

March 21st - via: kickstarter.com
Hi Everyone, I am proud to announce that we will be working together to bring the music of the game to life. Straight from IMDB "Born in 1989, Matthew was immediately drawn to music, but it wasn't until high school that he decided to pursue music as... (Read More)

If you hate Hornets

March 21st - via: kickstarter.com
May want to avoid this game. Or buy it so you can kill them. Preferably buy it, and tell others to buy it, or buy two. Hornet Eating  Separate Frame Data for; Walking Eating/Drinking Flying Stinging Latching onto things.  (Read More)

So I advertised that this game would have thermodynamics

March 19th - via: kickstarter.com
Took a break from animating some of the wildlife to get this drafted real quick. Heating an iron bar + water interaction. Will have to review the water grid system for the best way to reduce the volume of select bodies of water dynamically when... (Read More)

I used to think war was a human construct

March 16th - via: kickstarter.com
and after researching hornet behavior and bees to try and drum up some ideas to make my hornets more life like, I am reminded more than ever any cruelty that humans are capable of can be represented in nature in some way, this gives way for a much... (Read More)

UrrMurrGurr 15 backers!

March 14th - via: kickstarter.com
Apologies for the late update, swamped with work but I've been able to get some work done cleaning up some key handling and was reading up on some AI fundamentals. With bosses, many will be armed with hard to avoid or completely unavoidable attacks... (Read More)

\o/ Almost 10 backers

March 7th - via: kickstarter.com
Early stages of equalizer blocks placed around the boss route, still need to make it pretty. Surprisingly with little performance impact with a lot of them active at the same time. Audio master has now been written with prefab objects able to pull... (Read More)

Woo! 4 backers! \o/

March 5th - via: kickstarter.com
Really appreciate the support. I've been playing around with different clamping to ensure the equalizer attacks and level hazards don't go crazy during Damsel's level. All that's left is to append values to different things like rotating cubes and... (Read More)

If you have additional news that doesn't appear here, shoot us a link!