Chainsaw Ninja In Space -

A project in Cedar Falls, IA by Franklin Pride
000days 
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Funding Unsuccessful

A 3D stealth action RPG with character progression, a customizable derelict spaceship, and multiple paths to victory. PC - Mac - Linux
Backers: 20
Average Pledge Per Backer: $76

Funded: $1,520 of $75,000
Dates: Jan 15th -> Feb 28th (45 days)
Project By: Franklin Pride
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$1,520

current pledge level
Last Updated: February 28 @ 22:11 -0500 GMT

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Latest News

This Is Not The End!

February 28th - via: kickstarter.com
First off, let me thank all of you backers for giving us a chance. It's through your pledges that we find the energy to keep pushing forward and making Chainsaw Ninja In Space a better game. However, the community hath spoken and (short of a miracle)... (Read More)

Computer Troubles + The Future

February 23rd - via: kickstarter.com
Let me just get to it. Our primary development computer's charger died last Saturday. The new one came in on Tuesday, but in the meantime we weren't able to spend any significant time developing the next prototype. However, I can at least give you... (Read More)

Stealth Ship Infiltration - Part Six

February 15th - via: kickstarter.com
It's been a little while, but here's where we are with the mission. The AI now flies successfully around asteroids even with dynamic pathing, the prototype minimap is ready for use, and the objectives system is fully tied into the level. It takes... (Read More)

Prototype Funding + Design Doc

February 7th - via: kickstarter.com
Happy Tuesday, everyone! Our next batch of funding comes in tomorrow and we're excited to use that to put in the sound effects, music, and visual effects for the prototype infiltration mission. Expect to see more details over the next couple days and... (Read More)

Kickstarter Updates

February 5th - via: kickstarter.com
You may have noticed that we've been posting updates every 1-2 days. As much as we'd like to push forward with these fast and regular updates, our funding for prototype art will be minimal until the 21st. As a result, we'll be slowing down the... (Read More)

Stealth Ship Infiltration - Part Five

February 2nd - via: kickstarter.com
Ship cannons, ship destruction, and AI targeting is now complete. We're moving forward with the effects for the pulse shots and detailed ship destruction effects. It won't be long until we've got it all together and the level will be downloadable and... (Read More)

Stealth Ship Infiltration - Part Four

February 1st - via: kickstarter.com
Basic pathfinding has been implemented for the AI ships and their flight programming is essentially done. The AI is currently limited to straightforward tasks like "fly from point to point," "follow a path while avoiding obstacles," and "fly to... (Read More)

Stealth Ship Infiltration - Part Three

January 29th - via: kickstarter.com
The space system is now fully lit! Some work has also been done to provide better visual feedback as you fly your ship around in addition to keyboard shortcuts for going to max speed, half speed, and a full stop. Here's a video of the solar system... (Read More)

Stealth Ship Infiltration - Part Two

January 28th - via: kickstarter.com
The space map is now complete. Next step is the lightmaps + probes to make everything have effective shadows at fast speeds and to make the first steps into implementing the pirate ship AI. For now, take a look from the asteroid belt: Asteroid Belt... (Read More)

Stealth Ship Infiltration - Part One

January 25th - via: kickstarter.com
Work on the level setup is getting close to complete. The system contains one gas giant with six moons and a very large asteroid belt, any of which can be hiding your target. One possible station starting point Next step is to create the flight map... (Read More)

Survey Results Are In: Mini Mission #1: Stealth Ship Infiltration

January 23rd - via: kickstarter.com
For the next ten days, expect to see updates and movies of the level as it's gussied up with new prototype art. Here's the mission details: Name Infiltration: Gamma Objectives1. Investigate reports of pirates in Gamma's asteroid field2. Initiate... (Read More)

Survey: Which prototype should we make next?

January 22nd - via: kickstarter.com
Now that the galaxy map is functional and connected to the first prototype, how should we focus our future efforts? Give us your answer in this survey:https://www.surveymonkey.com/r/SBYBJQD  (Read More)

Galaxy UI Prototype Part Four

January 22nd - via: kickstarter.com
As of today, the map now fully tracks accepted missions, pays you when you beat a mission, and saves your progress from when you enter a mission to when you return to the galaxy map. As an added bonus, we've added an engine for creating transitions... (Read More)

Galaxy UI Prototype Part Three

January 19th - via: kickstarter.com
Work continues! We now have time properly implemented in the UI, although it'll be disabled for the prototype as the final goal is to have all the prototype missions added to the map and active at all times. Next steps are dynamic highlighting and... (Read More)

Galaxy UI Prototype Part Two

January 17th - via: kickstarter.com
You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00 Progress on the galaxy UI prototype continues! Contracts can now be created and automatically populate the system they're assigned to. Your... (Read More)

Galaxy UI Prototype

January 15th - via: kickstarter.com
Finishing work on the Galaxy UI prototype! Here's a movie of the organization and basic interface! You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00 Over the next few days, the interface for... (Read More)

If you have additional news that doesn't appear here, shoot us a link!