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Moonbot Studios' Next Game: The Golem

A project in Shreveport, LA by Moonbot Studios
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Funding Unsuccessful

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Backers: 2442
Average Pledge Per Backer: $39

Funded: $96,128 of $750,000
Dates: Feb 4th -> Mar 26th (50 days)
Project By: Moonbot Studios
Tags:
rpgvideo game +Suggest

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$96,128

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Last Updated: March 26 @ 08:30 -0400 GMT

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Latest News

Kickstarter Katchup

April 1st - via: rockpapershotgun.com
I haven’t eaten a single chocolate egg in the last twenty four hours, which would normally be an acceptable dietary state, but with this being the extended weekend of confeggtionary rabbit worship, I’m a little bit upset that nobody bought me a big Smarties egg. (Read More)

We Are Going To Make This Game!

March 25th - via: kickstarter.com
49 days ago we here at Moonbot Studios launched our Kickstarter project for the epic video game, The Golem. 20 days into the campaign we announced Guillermo del Toro as a creative partner. Now, we’re closing in on our deadline. It’s not looking... (Read More)

Moonbot Studios' Kickstarter campaign falls short of goal -- but 'The Golem' will go on

March 25th - via: nola.com
Exactly 49 days after it was launched, Moonbot Studios' Kickstarter fundraising campaign for "The Golem" -- imagined as an elaborate, cinematic video game blending history, fantasy and play -- ends Tuesday morning (March 26) significantly short of the campaign's goals. But the "Golem" adventure will continue. (Read More)

Kickstarter Katchup

March 24th - via: rockpapershotgun.com
A few winners, a few losers and a heap of new entries. It’s a busy week and there are quite a few projects that people have contacted me about that aren’t included, even though I’m interested in them. I’ll do some individual posts on those over the next couple of days but, for now, feast your eyes on the contents of the Katchup at the breadth of gaming delights that it contains. Then feel a bit morose that Rogue System probably isn’t going to be on your computer for a long time. (Read More)

Sound Design Tests

March 23rd - via: kickstarter.com
We're excited to share sound sound design tests from Oliver Benavidez who worked with us on our app, The Numberlys. Oliver went out into the wild, collected sounds and applied them to some of the animation tests we've shared previously. Our minds... (Read More)

From Basic Motor Skills to a Machine of War

March 22nd - via: kickstarter.com
Our game begins when the Golem first opens its eyes. It sees three people: a child who has written the word of life into the glass plate on his chest, Rabbi Loew, the mastermind behind its creation and the apprentice who has assisted him. As the... (Read More)

Scoring The Golem With John Hunter

March 20th - via: kickstarter.com
We've worked with John Hunter of BREED Music on a number of our projects including The Fantastic Flying Books of Mr. Morris Lessmore and The Numberlys. We've really enjoyed our collaborations with him and we're excited to bring him on board for... (Read More)

Guild Challenges and Leveling Up

March 19th - via: kickstarter.com
We've been working on a draft of the game's leveling system and we'd like to hear your feedback on our initial thoughts. There are three environments to this game: the city of Prague, the forest and a final battle with Borgia. You'll spend a small... (Read More)

New Guild Translations

March 18th - via: kickstarter.com
Rabbi Dr. Jana De Benedetti has been working with some of our backers to develop better translations of the guild names. We really appreciate the feedback and would love to hear you thoughts about these. A very special thanks to Amir in Israel for... (Read More)

Games and Q&A

March 14th - via: kickstarter.com
We wanted to directly answer some of the backer questions we've received recently. If you have more questions, leave them in the comments - we'd love to answer them! Why is the Golem the protagonist?We want to create a deep emotional connection... (Read More)

Camera Tests and SXSW

March 13th - via: kickstarter.com
Our animators have been experimenting with different third person cameras to help guide the camera tracking and placement during game play. In the video above, animator Jason Behr, shows two types of cameras that we are considering. We'd love to... (Read More)

A Giant Golem at SXSW

March 8th - via: kickstarter.com
If you're in Austin this weekend for SXSW Interactive, keep your eyes peeled for a giant 11 foot Golem wandering the streets. Starting today, our Cardboard Guild (aka Adam Volker and Brandon Oldenburg) will be located at Progress Coffee (500 San... (Read More)

Sculpting the Golem

March 7th - via: kickstarter.com
Three of our technical directors have been clocking extra hours creating a Golem sculpture made of clay. Gordon Pinkerton, Logan Scelina and Dylan VanWormer typically work on rigs of characters, lighting and texturing. When they're tired of pushing... (Read More)

Moonbot Studios Working with Guillermo del Toro on ‘Golem’ Kickstarter

March 1st - via: multiplayerblog.mtv.com
Watching Moonbot Studios’ Kickstarter campaign for “The Golem,” I can help get the impression that they’re punching above their weight: they need to raise a lot of money in the next few weeks. (Read More)

Moonbot Studios Launch Kickstarter To Fund Renaissance RPG ‘Golem’

February 6th - via: multiplayerblog.mtv.com
Moonbot Studios’ are making a new game, based on the folktale of the Golem of Prague, and they’re using a Kickstarter campaign to fund it. Sure, the game won’t be out until 2015, even in the best circumstances, but the premise and Kickstarter pitch guarantee that I’ll be keeping an eye on the project until then. (Read More)

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