Augment: A Procedurally Generated Survival Game
A project in Brisbane, AU by Jacob Kling000days
:
00hours
:
00minutes
Funding Unsuccessful
A survival game where you play as a robot trying to survive in a dystopian world.
Backers: 34
Average Pledge Per Backer: $27 AUD
Funded: $916 AUD of $5,000 AUD
Dates: Jul 7th -> Aug 11th (35 days)
Project By: Jacob Kling
Backers: 34
Average Pledge Per Backer: $27 AUD
Funded: $916 AUD of $5,000 AUD
Dates: Jul 7th -> Aug 11th (35 days)
Project By: Jacob Kling
Tags:
+Suggest$916 AUD
current pledge level
Last Updated: August 11 @ 21:09 -0400 GMT
18%
of goal
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Latest News
Early concept of the procedurally generated slums
August 4th - via: kickstarter.com
It took a little while to code but I managed to get the slums to procedurally generate with little roads between the buildings. This was done without any overlap of the buildings and without any other major bugs. Most of what I did before had to... (Read More)
I am well underway at procedurally generating the slums now! I am really happy with the result!
July 11th - via: kickstarter.com
I spent the good majority of today and yesterday coding this. No buildings overlap! This will allow me to generate interior rooms for players to explore! (Read More)
Salvage laser preview
July 10th - via: kickstarter.com
It doesn't mine or salvage things just yet but I am working on a really fleshed out harvesting system :) You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00 (Read More)
Fully procedurally generated cities coded in roughly one week!
July 9th - via: kickstarter.com
I wanted to show off some of my ability at procedural generation with these screenshots. None of these buildings are hand made, they are all generated with an algorithm. All these buildings are designed with interior spaces (see screenshot below) so... (Read More)
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