Catacombs Cubes (Relaunch)


A project in Lewisville, TX by Tom Johnson

Funding Successful

The video games you played as a kid, mashed together and remade into a tactical roguelike.
Backers: 944
Average Pledge Per Backer: $19

Funded: $18,143 of $15,000
Dates: Feb 6th -> Mar 8th (31 days)
Project By: Tom Johnson
rpgvideo gamestrategy gameroguelike +Suggest

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Last Updated: March 8 @ 20:01 -0500 GMT


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Latest News

Kickstarter Katchup

March 10th - via:
The winners’ podium is crowded this week, and by those that have been funded rather than the crowds wot have funded them. Hopefully, when the games are actually released, we’ll all be winners though. There are so many success stories this week that I didn’t even make room for the most ridiculous victory of all time. The spiritual successor to Torment took a mere seven hours to reach its total. Lord British, with over half a million in a few days, dreams of success like that. (Read More)

Stretch Goal 1 Achieved

March 8th - via:
This is a short update, but I just wanted to inform everyone that the first stretch goal has been reached! Enemy will have Mac and Linux versions released simultaneously with Windows.  (Read More)

The Last Day

March 8th - via:
Today is the last day of the Kickstarter campaign. I wanted to start by thanking all of you for everything you've done. Getting to make your own game in the games industry is a very rare thing. It's because of your support that I get to do that, and... (Read More)


March 3rd - via:
We hit 100% today! It looks like the game is going forward! I am bouncing off the walls right now. Thank you so much to all of you for helping me make this project a reality. I'll continue to post updates as development progresses so you can follow... (Read More)

Kickstarter Katchup – 3rd March 2013

March 3rd - via:
There haven’t been any ‘losers’ in the Katchup for a while, partly because projects that are moving very slowly tend to be removed before they run out of time, and partly because there haven’t been quite as many small projects to cover. The list of ‘players’ is increasing rapidly though and even though the first comment will undoubtedly be from somebody reminded me of a game that I’ve missed, there are plenty of things to see. However, the influx of new entrants is balanced somewhat by this week’s losers. One is a small, surreal project, the other is a grander and more direct proposition. The creators of both have vowed to continue their work in some form. (Read More)

Character Skills in Enemy

February 25th - via:
Enemy has a skill-based character system, rather than a class-based one, so your characters can mix and match abilities from different classic games. You'll put some points into skills at character creation, and as you play more, you'll gain... (Read More)

Kickstarter Katchup

February 24th - via:
Several projects are either on the brink of the precipice of funding failure, or in a prolonged mid-term slump. It’s enough to make a man pre-emptively proclaim the Kickstarter craze dead and buried, but if that same man then casts an eye over the promising new projects and remembers successes and shortfalls of the past, he may well decide to cancel the obituaries, at least for now, and simply play some prototypes instead. (Read More)

Live-Show on Sunday

February 22nd - via:
Hi everyone! Another quick update before I add a more detailed one about the skill system: Bumblebee Games, who have their own project, Days of Dawn, on Kickstarter right now, are hosting a live-show on Sunday. They are going to be showcasing some of... (Read More)

Interview at The Wargamer

February 21st - via:
I recently got the opportunity to speak with Scott Parrino, editor-in-chief at The Wargamer, the leading web site for the coverage of war and strategy gaming. There are exclusive screenshots there and discussion about inspiration, design goals, and... (Read More)

Articles from PCGamer and VG24/7

February 20th - via:
Another press update! I wanted to mention a fantastic article from Phil Savage at PCGamer, who summarizes the game and discusses the emergent gameplay that is at the core of the design: "Really, though, it’s the incredibly detailed physics that... (Read More)

Design Goals

February 19th - via:
In this update, I wanted to write about one of the basic design goals I am aiming for with Enemy. One of the things I like most about X-Com, Deus Ex, and many of my other favorite games, is the detail of the underlying simulation, and the... (Read More)

Article at Rock, Paper, Shotgun

February 18th - via:
While I add finishing touches to the update about game design goals for Enemy, I thought I'd add a quick update about a great article by Adam Smith at Rock, Paper, Shotgun. I wanted to mention it here because it utterly made my day. Here's some... (Read More)

Kickstarter Katchup

February 17th - via:
Two contrasting success stories this week. Dreamfall Chapters didn’t need a full week to reach its target and come the morning, the first stretch goal will almost certainly have been reached, adding Mac and Linux support. Unwritten needed almost every second to reach its goal but did cross the finishing line with a tremendous amount of support in its final days. (Read More)

Site redesign

February 13th - via:
Hello! I just finished redesigning the entire page to include a lot more information. There's a new section with images and descriptions of the the items you'll find while you explore the game world. The video has also been re-edited to fix some... (Read More)

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