Lizard
A project in Toronto, Canada by Brad Smith000days
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00hours
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00minutes
Funding Successful
Put on a lizard and go for an adventure! A new game for Nintendo Entertainment System, PC, and Mac.
Backers: 325
Average Pledge Per Backer: $57 CAD
Funded: $18,440 CAD of $12,000 CAD
Dates: Oct 28th -> Nov 27th (31 days)
Project By: Brad Smith
Backers: 325
Average Pledge Per Backer: $57 CAD
Funded: $18,440 CAD of $12,000 CAD
Dates: Oct 28th -> Nov 27th (31 days)
Project By: Brad Smith
$18,440 CAD
current pledge level
Last Updated: November 27 @ 21:01 -0500 GMT
153%
of goal
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Latest News
My lizard is the Lizard of Countdown
November 27th - via: kickstarter.com
There's less than 24 hours to go on this campaign, and it looks like it's going to be a success! Thanks so much to everyone who has pledged, and thanks also to everyone who has spread the word about Lizard. I will be working hard for the next few... (Read More)
My lizard is the Lizard of Open Source
November 25th - via: kickstarter.com
With a little over two days to go, I am lowering the stretch goal amount for an open source release to $20,000. I would like to put this within reach. If this goal is met, I will make all of the materials used to create Lizard publicly available... (Read More)
My lizard is the Lizard of Big Head Mode
November 24th - via: kickstarter.com
It is the year 2014, and there is time for Big Head Mode. . Another game you might be interested in...Buck & Miles is a 2D platforming love letter to the great 2D platformers of the past. It's got a cute art style, an appropriate amount of... (Read More)
My screen is the Blue Screen of Death
November 22nd - via: kickstarter.com
To aid in the development of Lizard, I programmed a Blue Screen of Death into the NES version of the game. This is a screen that appears in case of a crash. If the game does something that it really shouldn't have, this will pop up with information... (Read More)
My lizard is gNd .KQfC Lv b.Ken@!#?@!
November 22nd - via: kickstarter.com
This is sort of the mirror inverse of my update from a few days ago. Instead of fixing some broken music, I decided to see what happens if I break the music of Lizard. What I did was disable the code that loops each music track once it reaches the... (Read More)
My sprites are the Sprites of Lizard
November 21st - via: kickstarter.com
The Lizard editing tool I showed in Update #6 has a very basic pixel editor that can be used to make graphics tiles for the game, but I it also has the ability to export and import tile pages as regular image files, so that I can work with more... (Read More)
Fixing StarTropics
November 20th - via: kickstarter.com
This update isn't about Lizard, but it's on a related topic that I hope is of interest. I've had a bit of downtime over the past couple of days, so I decided to tackle a problem that had been bothering me for a long time. Did you know that some of... (Read More)
My tools are the Tools of Lizard
November 14th - via: kickstarter.com
I'd like to show you the tools I use to make Lizard. One of the first things I did was write myself an application to build the graphics and world data for the game. It's not built to look fancy, or even have all the features I think would be... (Read More)
My lizard is the Lizard of Influences
November 8th - via: kickstarter.com
I'd like to talk a little bit about a few games that have been strongly in my mind as I work on my own game. There's a whole lifetime of games that come through, consciously or subconsciously as I work on my game, but this is a small list that I can... (Read More)
Performance Profiling on the NES
November 4th - via: kickstarter.com
One of the things that makes game development different from other software development is how critical timing is. To keep animation and motion feeling smooth and continuous, you need to make sure frames are displayed at a high and regular rate. When... (Read More)
Making some Demo Cartridges
November 3rd - via: kickstarter.com
I built a few cartridges of the demo yesterday. For anyone who would like to see what that looks like, I made a time-lapse video: I made these for promotional purposes, so they are not indicative of what the finished cartridges will look like. The... (Read More)
Mapping Lizard
November 1st - via: kickstarter.com
I'd like to show you a map of the demo, and my early sketch of the game's overall layout. I will warn that this is a bit of a spoiler if you're still exploring, but if you've finished with the demo and would like to know more about what is coming,... (Read More)
My lizard is the Lizard of Soundtrack
October 29th - via: kickstarter.com
The soundtrack for Lizard is already complete. You can listen to it for free at Bandcamp: https://rainwarrior.bandcamp.com/album/my-lizard-is-the-lizard-of-soundtrack For those of you who want to listen to it in an NES or an emulator, NSF and NSFe... (Read More)
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