Car Wars Sixth Edition by Steve Jackson Games

SpaceVR: Step into Space

A project in San Francisco, CA by SpaceVR
000days 
:
00hours 
:
00minutes 

Funding Successful

Giving everyone the opportunity to explore space by putting a virtual reality camera on the International Space Station!
Backers: 1382
Average Pledge Per Backer: $82

Funded: $113,310 of $100,000
Dates: Sep 8th -> Oct 8th (30 days)
Project By: SpaceVR
Tags:
space3doculus rift +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$113,310

current pledge level
Last Updated: October 8 @ 22:30 -0400 GMT

113%

of goal
funding period ended

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

SpaceVR has a new plan for filming virtual reality in space

April 28th - via: theverge.com
Last year, a company called SpaceVR used Kickstarter to fund the idea of sending a virtual reality camera to the International Space Station. Now the company has a new round of funding and a change in plans. (Read More)

77 minutes left!

October 8th - via: kickstarter.com
77 minutes left to get Unlimited SpaceVR Content! Thank you so much for your support! https://www.kickstarter.com/projects/1035872323/spacevr-step-into-space Ryan CEO, SpaceVR  (Read More)

For the Future + 3D vs Content Frequency

October 8th - via: kickstarter.com
SpaceVR was started to give everyone the opportunity to experience the Overview Effect. One part of achieving that mission is to inspire kids to pursue STEM (Science, Technology, Engineering, and Math) fields, so they can design the next Martian... (Read More)

Stretch Goal + Projects We Love

October 7th - via: kickstarter.com
Dear VRnauts, $100K gets us into orbit and if we meet our stretch goals we can do even more! We set the goal at the minimum viable product level so that we could launch to the ISS and start capturing spherical 2D content, ensuring that the project... (Read More)

100% - We made it!

October 6th - via: kickstarter.com
Dear VRnauts, Today marks the dawn of a new age. An age where we can explore the stars from the comfort of our homes. In one fell swoop, you’ve proven the emergence of two tidal waves. Space Technology and Virtual Reality. Thank you so much... (Read More)

We are 93% funded - 54 hours to go

October 6th - via: kickstarter.com
Hello VRnauts, As of now, we're over the 93% mark! We need another $7K and we'll be a live, fully funded project. We have 1,093 sponsors. Here's how we can get to the finish line: 1. Everybody contribute an extra $7. This will get us over our goal... (Read More)

$78k and going up! Why I Started SpaceVR

October 5th - via: kickstarter.com
Hello VRnauts, When I had the idea for SpaceVR, I was sitting at a coworking desk. No team. No funding. Recently spent most of my money to move to San Francisco from Tampa, Florida. I wanted to do something I could spend my life on. Something that... (Read More)

RECOMMEND-A-FRIEND!!!

October 2nd - via: kickstarter.com
Photo courtesy of NASA & ESA Hello VRnauts, 6 days left and already 72% funded!!! Whoohooo!! We're almost there!! If you haven't already, be sure to share our project on your social media channels or forward this email. Tell your friends and... (Read More)

Tech Update VIII: 360 Stitching Software

September 30th - via: kickstarter.com
Figure 8 - Still of VR content collected with the Overview One prototype What you are seeing is SpaceVR’s high altitude balloon test at an altitude of ~60,000 feet (18.288 km). It was captured using our 1U four camera prototype camera and stitched... (Read More)

VR Kids Initiative

September 29th - via: kickstarter.com
Figure 1 - The future of space exploration We feel so honored and inspired by the support we've received thus far. To reach $68K in 21 days is quite outstanding, and hearing so many positive comments from our supporters provides the wind in our... (Read More)

Tech Update VII: NASA Requirements

September 27th - via: kickstarter.com
☆ RSVP for the Reddit #AMA Sept. 30th 3-8pm PST at http://on.fb.me/1LS9Skc ☆ Ever wanted to know what it takes it to send something to space with NASA? Here are some documents to start reading:  NASA Parts Selection List (NPSL) guidelines and... (Read More)

Tech Update VI: Stress Analysis

September 24th - via: kickstarter.com
Ever wondered how a payload is designed to survive the stress of the launch? That’s where stress analysis comes in. During launch, the payload will be subjected to up to 6 g’s of acceleration (6 times the Earth’s gravitational pull) and... (Read More)

Tech Update V: LiFePO4 Batteries

September 21st - via: kickstarter.com
Figure 5 - Example LiFePO cell (Note the 3.2V nominal voltage) You can ask technical questions in the comments below and on Twitter using the hashtag #AskSpaceVR, which we will answer in our mid campaign Tech Crunch 360 Camera Q&A Google Hangout... (Read More)

Tech Update IV: Space Tolerant Open Source Space Hardware

September 18th - via: kickstarter.com
Figure 4 - Basic overall of Open Source Hardware courtesy of DIY Space Exploration Making space hardware open source comes with many challenges and benefits as outlined by our friends at DIY Space Exploration and Mach 30. Making sure not to get... (Read More)

Tech Update III: The ISS Data Bottleneck & Explore The Overview One

September 15th - via: kickstarter.com
Figure 3: ISS Communications Links courtesy of NASA For any space mission, data rates limit the amount of data that can be sent back to Earth in a timely fashion. Data rates are determined by the distance between the transmitter and receiver,... (Read More)

Add-Ons! & Digital Mission Badges!

September 14th - via: kickstarter.com
Hello VRnauts, Thanks to your feedback, we're introducing Add-Ons! With Add-Ons you can add anything you want to your pledge! Click here for SpaceVR Add-Ons. Expect your personalized Digital Mission Badge in your Kickstarter message box by tonight!... (Read More)

Tech Update II: GoPros in SPACE!

September 11th - via: kickstarter.com
Figure 2 - Photo from the GoPro space walk courtesy of NASA Space is unforgiving. Between thermal extremes, vacuum, and increased radiation, most consumer electronics will not last long. Astronauts have to take extra laptops to the ISS for this... (Read More)

Tech Update I: Thermal Analysis

September 9th - via: kickstarter.com
WOW!!! 24% backed in 24 hours! Earthlings are so amazing!  One of the key factors limiting the operational time for the Overview One is thermal overheating. GoPro cameras have a built-in thermal switch that shuts them down at 43.8 degrees Celsius... (Read More)

If you have additional news that doesn't appear here, shoot us a link!
Performing maintenance. Some data may be briefly unavailable but is being collected and will be applied shortly.