Three Years of War - A Fun Game of Misery
A project in Springfield, IL by Jim Dietz000days
:
00hours
:
00minutes
Funding Successful
$8,221
current pledge level
Last Updated: August 7 @ 13:02 -0400 GMT
102%
of goal
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Latest News
A final update before the campaign end...and a "special" extra
August 6th - via: kickstarter.com
Just a thanks--we're close. 10 more backers basically and the game will squeak over the line. Tell you what, if we clear the $8,000 mark and stay there with more than 4 hours to go, I'll figure out a way to use wood bits instead of plastic no... (Read More)
It looks like it will be close...
August 6th - via: kickstarter.com
So--we're up to $6,500 or so. That leaves one day to get 40 backers. Doable, I think. Obviously, this will pop up on the screens of people who check projects in their final 72 hours, so--if that's you, go back and check the other updates. We've... (Read More)
Not Really an Update
August 4th - via: kickstarter.com
I apologize in the Kickstarter sense for no update last night. Generally the same today. It isn't you or the game--I simply find myself depressed by real-life incidents yesterday--the shootings in El Paso and Dayton. I know people living in... (Read More)
3 Years of War Alternatives
August 2nd - via: kickstarter.com
Boy do I hate the international shipping issue. That's seriously going to need to be squared away in the future. I found a potential solution, but then found that there are some questionable issues involved regarding avoiding VAT, etc. I don't... (Read More)
Strategy Guide
July 31st - via: kickstarter.com
One of the best parts of the game is ever-changing strategy and the need to have contingency plans. Below is a bit of strategy from the designer, Jay Little! Strategy: Drafting Claims One of the more engaging and tactical decisions a player... (Read More)
A bit of art--the player resource board!
July 29th - via: kickstarter.com
Obviously, still on Jacob's screen, but he sent this last night. The track is meant to be pleasing to the eye *AND* functional--with some subtle points for helping players. The obvious aid is on the right--that's where the turn order is listed.... (Read More)
International...
July 28th - via: kickstarter.com
The international stuff is killing me. I hope people reading this realize the frustration level. I'll explain a bit. One of the reasons I put this on Kickstarter was to help make sure the Foundation was able to get off the ground without debt.... (Read More)
Brief update (and an excuse...)
July 25th - via: kickstarter.com
There hasn't been much to report--as art is proceeding, but isn't at the point of sharing. Jay is working on a strategy play-through that will hopefully be available in the next few days, but he has been dealing with some non-game stuff... (Read More)
International Backer update/alert
July 23rd - via: kickstarter.com
There's a new backer-level created for those beyond the United States' borders interested in "Three Years of War". Since it has proven impossible to get shipping costs for the physical game down, we've decided to permit the purchase of a... (Read More)
Why the 'Big Boys' aren't in the game...
July 22nd - via: kickstarter.com
I know Jay, the designer, has received this same question: "How come the countries you play aren't Austria, Prussia, Sweden, Spain, etc?" From a big-picture situation and the long term importance of the war on Europe's politics, that would be one way... (Read More)
Weekend Update (Saturday Night "live")
July 21st - via: kickstarter.com
When I typed 'Weekend Update' I suddenly felt the urge to also type 'Jane, you ignorant....' It's an old reference. You can search for it if you aren't old enough. I posted 'live' in the title as well (in quotes) because something live did happen... (Read More)
A few things--including a contest
July 18th - via: kickstarter.com
First--we're up to 76 supporters. Thank you. It's appreciated. If we can just double that, we'll be at the goal of $8,000! I received some comments on the rules--apparently the rules are clear. I'm glad. It makes it easier to play straight... (Read More)
tiny update
July 16th - via: kickstarter.com
On my phone for this, sorry. Having internet issues. That means more art will wait until the next update tomorrow evening. Almost at 50% with 2/3 of the campaign still to go. Thanks for supporting! (Read More)
Week 2 starting--40% of the way there! *NEWS*
July 15th - via: kickstarter.com
As always, for those backing the project already--thank you. For those considering it, thanks for taking a look. My other life as a college volleyball coach is hectic this week with running camps--we're running about 700 girls through our gym from... (Read More)
"Weekend Update" / Playtesting
July 13th - via: kickstarter.com
Hi, this is a brief update. It's the weekend and I'm working my other job pretty fierce right now, running a 15-team volleyball tournament (I'll be running them for the next nine days actually...not great timing, I know....) Today, I talked with... (Read More)
International Shipping: People who Hate Free Trade Suck
July 12th - via: kickstarter.com
This will start a bit politically. I'm a big believer in the world economic system built between the end of World War Two and 2016. The reduction of tariffs and trade wars helped reduce poverty and for those fortunate to be in the '1st World',... (Read More)
RULEBOOK / COMMENTS ABSOLUTELY DESIRED! ...and more art (as promised today)
July 11th - via: kickstarter.com
Here's the link to the rules: https://boardgamegeek.com/filepage/183510/rulebook-three-years-war-updated-version The funny thing is--Jay uploaded them but they showed up a little late...so there's a second version uploaded by me there, too. Please... (Read More)
A 'Little' on playtesting, a little on me, rules, and retail
July 10th - via: kickstarter.com
I'd hoped we'd reach $2,500 today--but it was a slow day. Some is my 'fault'--as I got word out late to blogs, podcasts, etc. As always, if you can help and let other gamers know--or teachers, etc--that would be great. Word-of-mouth is more... (Read More)
A bit of the art process
July 9th - via: kickstarter.com
Starting a new company is rough--you are basically at Ground Zero with 0.00 staring you in the face. You reading this, you backing this--that helps. That's how an awesome game that will sneak history and perspective in to your life (along with a... (Read More)
The game's development-->the PROTOSPIEL experience
July 8th - via: kickstarter.com
Here we go with the first update. I'm working on getting rules available to post and I think I'll be spending more than the next month trying to figure out any sort of efficient way of international shipping (sigh)...it's a lot different than the... (Read More)
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