The extremely promising looking space combat shooter Everspace, focused on accessibility and adrenaline rather than space trading, has completed its Kickstarter campaign, raising a whopping 420,252 EUR ($477,139) of it’s original 225,000 EUR target.

Everspace is a space shooter which eschews the trappings of other space sims, Elite Dangerous being a particularly good example. Instead, developers Rockfish team are focused on honing accessible, tight gameplay mechanics and pushing the envelope for graphics in the genre.

The team gathered over 10,000 backers for the campaign which promised virtual reality support on release for the game. The title’s arresting visuals and loving attention to detail, especially when it comes to the art of space dogfight carnage, puts this title to the top of our most anticipated list right now.

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That’s not the end of Rockfish games’ funding story though as they’re continuing their campaign, outside of kickstarter via a dedicated funding page. The team are offering early access packages (for both alpha and beta versions of the game) all the way to a full collector’s edition, with a copy of the game and various extras. Looks as if the team are planning to ship the title towards the back end of 2016.

We’re looking forward to getting our hands on the title and to finding out more about Rockfish’s plans for VR support, which is currently scant at best. We’ll let you know when we do.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.